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Första OFP2 bilderna?

Started by KeyCat, May 16, 2005, 12:25:45

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Dubble0zero

#16
Nee, iofs sant....
Dock så gör de inget för att stoppa ryktes spridningen heller, de bara spär på lite med lösa bilder utan sammanhang, som du sa, säkert för att skapa intresse...
Det där med att AA är en uppgradering till OFP1 kom ifrån Ralph Wiggum, en av moderatorerna (heter det så?) på forumet, han skriver att BIS själva har sagt det til honom, så antingen ljuger han, eller så är det så... :)

Men visst, inget är ju säkert även om det verkar det i från början... ;)

Edit
Jag kan ju slänga in en länk här också...
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=56;t=46429
...000... =)

Jotte

Här är Ralph Wiggums post i sin helhet:

QuoteI'll fess up and say that I just got back from E3, and first thing I did was to visit BIS.

I won't go into any details of what has been achieved, but I'll say this.

All you non-believers and infidels! Repent, for you've been wrong!

Basically I finally have a reason why I live.

# First of all OFP XBOX is not a drained down system. It has its own improvements, and the work that was put in by BIS was worthwhile. I have not been a vocal skeptic about XBOX, but I had my questions on whether they were making right choices or not. Now I know they did. The experience gained from XBOX development has been quite helpful in development. There is no noticible shortcoming that I saw from OFPR and OFP XBOX.(but then again, I'm not a good judgement maker =P) XBOX version has its own grounds.

# Armed Assault is a new engine for OFP. You can play OFP in new engine, much like relationship between CS and CS:Source. There are improvments over OFP:R, and some other features that I'm willing to shell out money to buy. When it hits the shelves, you won't be able to resist it!

# OFP2 is still a work in progress, but to me this was a work that is beyond my expectation already. It was so astonishing that I was wondering if BIS can do any better than OFP2. in all aspects - rendering, physics, and some technical details - the engine will satisfy you when they are released(I have NO IDEA WHEN IT IS BUT IT IS DAMN WORTH IT!)

So I can say with my confidence that there is nothing Flashpointers have to worry about. Once it is released, you will lose your job, girlfriend, because OFP2 will be worth it.

I'd like to thank BIS crew at E3 for putting up with me drooling on the floor. :p

note to members: I wish I could post more, but I have a life and cannot post more often. Even if you ask questions, I'll be quite hesitant to give you answers anyway since all those glues I ate are now affecting my memory.

:)

Jotte

#18
Och här är Pressreleasen för Armed Assault
http://www.bistudio.com/presspages/aapressrelease.html
QuotePress release ââ,¬â€œ New game from Bohemia Interactive Studio


Prague, Czech Republic ââ,¬â€œ 19th May 2005

Armed Assault
Format: PC CDROM
Genre: First person military combat
Release date: Q4 2005
Publisher: To be determined

Bohemia Interactive Studio is proud to announce the development of the first person combat game ââ,¬â€œ ARMED ASSAULT.

Brought to you by the creators of Operation Flashpoint*: Armed Assault will reacquaint gamers with the ultimate in realistic, combat gaming.
Armed Assault features a new engine with a fresh modern setting. Freedom of action and immersive complex environments, blended with a unique touch of total simulation.

Get ready to explore massive environments. Combat intelligent enemies that try to outthink and outmaneuver you. Preserve the lives of yourself and your squad members in the heat of a modern armed conflict.

   * Compatible with community created content
   * Large selection of playable military and civilian gear and vehicles
   * Fight for freedom in a new storyline
   * Map covering over 100 sq. km, in extreme detail
   * Comprehensive multiplayer support with join in progress
   * Customizable game with built-in mission editor








Summa sumarum: Same same but diffrent :p :D

Vore inte fel om de valde Matrix Games som publisist för de brukar inte gå in och lägga fingrarna i utvecklingen.

granQ

join in progress..

I CTF's är det lätt se vad man skulle göra, frågan är om det går bra lösa i lite komplicerade COOP's.. vore ju perfa om någon kommer tillbaka och mer eller mindre kan fortsätta.
http://www.granq.se Mitt egna krypin.
http://www.anrop.se Mer soldater, mindre flyg :)

Shar

#20
Quote* Comprehensive multiplayer support with join in progress


:D  :D  :D

Äntligen blir det lite lättare att samordna & lira mp!

Edit: Notera i sista bilden jotte postade, hur soldatens skugga faktiskt lägger sig över objektet, och inte bara över marken som innan!
K-k-k-kötta bandlåda! || Amfibieregemente 1 Vaxholm RIP.


Jotte


Jotte

#22
Modellerna (soldaterna) består vad det ser ut som av "hopplock" från VBS1 ADF1 och ADF2 moduler. Rynkorna i kläderna är i 3d. :)

KeyCat

Äntligen lite solid information direkt från BIS...

AA ser ju ut att kunna lyfta OFP ytterligare och mest glad blev jag för JIP men är även nyfiken på hur mycket bättre AI'n blivit? Syftar på detta...

QuoteCombat intelligent enemies that try to outthink and outmaneuver you.

:D :D :D

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<