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Patch 4.11 släppt!

Started by KeyCat, January 13, 2012, 00:37:42

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KeyCat

 :)

http://forum.1cpublishing.eu/showthread.php?t=29039

Kudos till Team Daidalos!

På väg ner, för sent för test ikväll men ser fram mot att testa den nya AI'n...

Quote
...
Clouds & land mass blocks AI's ability to see other planes behind them. For example it is  possible to evade attacking AI plane by hiding in clouds. AI planes will also try to hide in clouds
in certain conditions.

AI's own plane will block their line of sight. This is calculated from the plane's collision model. For example basically all planes cannot see directly below them, unless the plane has ventral/bottom gunner that can cover the underside. For example plane like Blenheim has blind spot rear & behind since it has no tail/bottom gunner. Plane like B-17 with bottom/rear
gunners cannot be surprised from rear & behind like Blenheim (during daylight).

Occasionally fighters will execute roll maneuvers to get a look directly below them. When fighter is pulling positive G's to get a lead shot and target goes invisible under nose, AI will not see the target. Instead of aiming at the actual target, AI is shooting at estimated target which position is extrapolated based on the last real observations. Much like human brain would do.

AI pilot's ground collision detection is improved and now they will detect ground obstacles in front of them better. Previously AI always crashed into certain kind of hill/mountain which has too steep slope.

Environment factors such as darkness affects how well planes can be seen. AI is blind against attack from sun and planes show up better as silhouette against moon. Planes are spotted more easier if they emit smoke, fire, condensation trail or have lights on or are illuminated by
searchlight.

Also ships & ground AAA and aircraft gunners have the same clouds/ground/environment restrictions as AI pilots.
...

/KC

>> It's all about teamwork! <<

Rivvern_


KeyCat

Var för sent för att orka testa igår men håller på att veva igång kärran nu så den är varmkörd tills jag käkat och donat.

/KC

>> It's all about teamwork! <<

KeyCat

>> It's all about teamwork! <<

Lupson

Quote from: KeyCat on January 18, 2012, 18:57:47
http://simhq.com/_air14/air_513a.html

/KC

Ser trevligt ut! Man blir lite sugen på att testa Mosquiton med 57mm AT-kanon :-)
Mvh Lupson - kortklippt.

"Kustartilleriet fördröjer fienden i kustbandet till militär hjälp kan anlända".
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Core i5 E3570K - Fractal Design Define Mini - Sapphire R290 Tri-X

KeyCat

Jag har inte hunnit flyga speciellt mycket men AI'n har fått sig en kraftig renovering och jag gillar det jag sett hitintills, svårare men roligare.

Lyckades skrämma en japps så pass att han beslutade sig för att baila efter jag fått ner hans wingman.

/KC
>> It's all about teamwork! <<

bALoO

Fluff och jag körde 2 vändor coop idag. Under första så hamnade Fluff och jag i skilda världar efter en stund. När vi försökte igen så låste sig Fluffs IL2 och efter en stund till så åkte jag på CTD. Defragmentering som missats? Hönsoffer vid midnatt kanske hjälper?
Intel i5-4690K -  ASUS Z97-P - 2x4096MB DDR3 - Radeon HD7970

KeyCat

Det där att ni hamnade i skilda 3D världar låter ju skumt. 4.11 har funkat utan CTD'er för mig i SP men det låter som ni sprang på den kända CTD-buggen.

QuoteBeta Hotfix for 4.11

This is a beta hotfix patch which should fix the CTD issue you all experienced.
The hotfix should be applied over all 4.11 versions (Russian, International and Dedicated Server). Just unpack it into your main Il2 folder.
The hotfix does not change your game version.
You will not be able to join online games with CRT = 1 and CRT = 2 if you have different versions of DT.dll.
The hotfix will be included into the future patch.

Bara en liten DLL-fil som behöver bytas ut och den finns här:

  http://www.mediafire.com/?rkvikbrz6vyyv37

/KC
>> It's all about teamwork! <<