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Börjar likna något...

Started by KeyCat, November 12, 2009, 21:57:32

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KeyCat

Senaste betan (Build 60141) är väl värd att tanka hem, verkar som BIS äntligen börjat fokusera på att fixa/förbättra AI'n i ArmA II så lagom till jul/nyår kanske det börjar blir dags att starta co-op kampanjen eller köra lite mer co-op's generellt...

~45 MB och tankas här... Senaste betan är alltid överst i gröna fältet och som ni ser så släpps det nya rätt ofta (har kommit 3 nya builds på lika många dagar nu senast)...

http://www.arma2.com/beta-patch.php

Betan installeras parallellt med senaste 1.04 och startas med en separat shortcut, det går även att köra med betan på 1.04 servrar men det medföljer även uppdaterad server EXE för de som hostar server själva :)

Quote
(current patch candidate)
  [60129]  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  [60102]  Fixed: AI subordinates should now respect formation more when moving in combat.
  [60101]  Fixed: Group leader was often running far ahead alone in combat.
  [60092]  Fixed: AI leader did not wait for a player to cover him when moving in combat.
  [60090]  Fixed: Improved vehicles and motorcycles driving.
  [60068]  New: Alt-Enter can be used to switch window/fullscreen while paused.
  [60015]  New: Execute action with LMB can be unmapped.
  [60013]  Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.
  [59999]  Fixed: Player is no more target when commanding in external view.
  [59988]  New: Windowed/Fullscreen can now be switched ingame (in Video options).
  [59924]  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  [59906]  Fixed: Most vehicle gunners did not provide suppressive fire.
  [59899]  Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  [59898]  Fixed: Spatial explosions sounds
  [59884]  Fixed: Suppress in the commanding menu did nothing.
  [59875]  New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  [59873]  Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  [59872]  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
  [59808]  Fixed: DOF in 3D scope view
  [59741]  Analogue throttle working for helicopters as well.
  [59736]  Fixed: Startup sounds are not spatial and stick to audio channels
  [59715]  Covering soldier in grass ("Grass layer")
  [59691]  Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  [59668]  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  [59446]  New: IK weapon animations are now blending with primary animations.  
  [59351]  Fixed: VoN direct speaking distance fade out
  [59318]  Fixed: support the highest Matrox TrippleHead2Go resolutions
  [59279]  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
  [59088]  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  [59047]  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  [59030]  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
  [59002]  Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
  [58998]  Fixed: Autocoordination caused rudder oscillation in high speed flight.
  [58990]  Fixed: Crashes in VoN when many players were speaking simultaneously.
  [58972]  Hotfix: Possible crashes in VoN when many players were speaking simultaneously.
  [58961]  Fixed: Immortal freezed soldiers occured in MP.
  [58943]  New: Added mouse smoothing to game options
  [58931]  Fixed: Broken kill scoring in MP (two points for unit kill).
  [58924]  Fixed: Input key actions are no longer active while chat mode.
  [58901]  Fixed: Diag_log used with long text argument caused crash.
  [58897]  New: Enabled multiple parameters  for MP mission.  
  [58873]  Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
  [58868]  Fixed: Mouse scrolling in diary.
  [58837]  Mouse smoothing disabled for fast movement.
  [58831]  Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
  [58816]  Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
  [58806]  Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  [58798]  Fixed: Time of day synchronized on client after connection to server.
  [58789]  Command line argument -cpuCount=NNN to override cpu count detection.
  [58730]  Fixed: Simulate speed of sound
  [58728]  Fixed: fire from rifle distort sound
  [58705]  Fixed: Crash by malformed input to a diag_log scripting function.
  [58702]  Fixed: Muzzle flash was seen dark in some weapon optics.
  [58699]  Improved: Audio volume settings
  [58667]  Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  [58655]  Fixed: Players are no longer forced to reconnect after MP Load on server.
  [58644]  Fixed: bike rider can be no longer healed
  [58626]  Known issue: Players are forced to reconnect after MP Load on server.
  [58609]  Fixed: no particles effect when hit object with destructNo
  [58601]  Fixed: Player connected to loaded game was sometimes frozen.
  [58590]  Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
  [58580]  Fixed: Possible crash with laser designator active.
  [58571]  Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
  [58552]  Fixed: Infinite looping of commands 'Stop' in radio.
  [58537]  Fixed: Leaning 'limits' do not work in TrackIR
  [58536]  Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
  [58495]  Improved building destruction
  [58488]  New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  [58487]  Fixed: Rainbow could be visible even with sun below horizon.
  [58481]  New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  [58472]  Fixed: missiles should pass through vegetation
  [58414]  Fix: 3D editor - civilian and resistance units did not work correctly
  [58405]  Fixed: grenades may explode only on the final impact
  [58405]  Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
  [58357]  Improved: Better airplane HUD visibility both night and day
  [58349]  New: Direct analogue throttle and brake for airplanes now available.
  [58305]  Optimization: Reduced frame stutter near map borders.
  [58291]  Improved: better handling of gravitation for shots (esp. for grenades)
  [58251]  Fixed: Sea surface was not rendered in NE area out of map.
  [58245]  Fixed: terrain surface was sometimes using wrong parallax map.
  [58240]  Fixed: grenade could destroy a building just by impact
  [58237]  Fixed: Radio messages sometimes echoed
  [58212]  Fixed - Team switch did not work when player died
  [58207]  New: More flexible configuration of Flares in the config (brightness, size)
  [58199]  Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  [58190]  Fixed: Prevent killed units reporting who killed them.
Patch 1.02
  [58147]  MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity

/KC

>> It's all about teamwork! <<

Rivvern_

Trevligt! Man blir ju allt lite sugen...

KeyCat

Beta build 60295 släppt.

Quote
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound

/KC

>> It's all about teamwork! <<

KeyCat

>> It's all about teamwork! <<

Rivvern_

Hur f_n laddar du ner patchar?

När man hoppar runt på http://www.bistudio.com/ så slutar det med att man hamnar på första sidan igen.

EDIT: Hittade nu. Men inte tack vare deras värdelösa sida. Tack google.

Horizon

Hehe OFP/ARMA och patchar är ett kapitel för sig. Minns själv hur jag svurit över det där.
We're standing here by the abyss, and the world is in flames
Two star-crossed lovers reaching out, to the beast with many names

KeyCat

>> It's all about teamwork! <<

KeyCat

Beta build 60588 släppt.

Quote
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll

/KC

>> It's all about teamwork! <<