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ArmA2 patch 1.02

Started by watar, June 24, 2009, 17:30:05

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FZ flaggar om ny patch till ArmA2.
http://www.fz.se/nyhetsarkiv/?id=33481
ARMA 2 PATCH 1.02
-----------------
Copyright (c) 2009 Bohemia Interactive. All rights reserved.

SYSTEM REQUIREMENTS:
--------------------
- ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
- DirectX 9 March 2009 is required and should be updated during the patching process automatically.

HOW TO INSTALL THE PATCH:
-------------------------
- Run the patch setup executable, the patch is then applied automatically.
- It will install the entire contents of the patch to a folder within your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
- It is not recommended to use any savegames created in versions 1.00 or 1.01.

VERSION 1.02 HIGHLIGHTS
-----------------------
    * Improved AI driving skills
    * Lowered enemy AI skills for regular and recruit difficulty levels
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Fixed multiplayer session NAT negotiation
    * Improved game stability (various crash opportunities fixed)
    * Multiple save slots supported
    * Improved terrain shape beyond map borders
    * Various campaign and localisation fixes and improvements
    * Modules (F7) support added in the Mission Editor


CHANGELOG:
----------

Engine
------
    * Multiple savegame positions allowed.
    * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * Multiplayer server browser enlarged.
    * Improved steering for car.
    * Improved mobile artillery simulation.
    * Improved terrain shape beyond map borders.
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Added UAV camera stabilization.
    * Indication of player connection status in list of players (Diary).
    * Possible to connect to server with template-based MP scenario.
    * Repeated weapon change command fixed in radio protocol.
    * Game no longer crashes when copying a linked trigger in the Mission Editor.
    * Different radio notification of multiple units attacking.
    * NAT negotiation issue removed (different negative sign cookie on client and server).
    * Fixed possible crash after or during Get In in multiplayer.
    * Improved transfer of building destruction in multiplayer.
    * Fine surface information are now properly used for surface properties.
    * Destroyed targets are no more massively reported after player has left the vehicle.
    * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
    * VON no longer crashes the game in certain circumstances.
    * AI sprinting on the spot removed if route was planned across the roof.
    * Server shown as passworded in Server Browser when passworded or locked.
    * Improved functionality of Get In command if player is vehicle commander.
    * Swimming soldiers no longer drop inventory items.
    * Swimming players cannot use Gear dialog.
    * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
    * Fillrate optimization in Video Options is now defined via combo box.
    * Improved light count optimization (should help performance when many distant lights are present).
    * Low-frequency effect (subwoofer) improved.

Scenarios
---------
    * Added or fixed markers in pre-mission briefings in various scenarios.
    * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
    * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
    * "Trial by Fire" script error fixed.
    * Campaign: Time flow screen added to scenario intros.
    * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
    * Campaign: Multiplayer info for all campaign scenarios added.
    * Campaign: Scene-specific sound entities are deleted after end of a scene.
    * "First to Fight" campaign scenario:
          * Shooting range bug fixed.
          * Officer's speech has titles added.
    * "First to Fight" campaign scenario: O'Hara animation speed fixed.
    * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
    * "Razor Two" campaign scenario:
          * Mission-failed end now performs correctly.
          * Razor members cannot use UAV during conversations.
    * "One Week Later" campaign interlude: Conversation more logical.
    * "Manhattan" campaign scenario:
          * Animations of ambient people improved.
          * Task waypoint for main task positioned better.
          * Insurgent animations after death disabled in scene.
          * Civilian woman stuck near transport prevented.
          * Reinforcements navigation fixed.
    * "Bitter Chill" campaign scenario:
          * Conversations and broken mission flow fixed.
          * Accidental death of Cpt. Shaftoe after a scene prevented.
          * Improved positions of several killed unit.
          * Radio chatter disabled where disturbing.
    * "Badlands" campaign scenario:
          * Ending and conversation flow fixes.
          * Scene of talking to locals improved.
    * "Dogs of War" campaign scenario:
          * Insurgent leader presence now logical.
          * Several story-related vehicles are now properly usable.
          * Initial conversation work in multiplayer.
    * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
    * AI grouping prevented in team deathmatch and deathmatch scenarios.
    * Module for limiting area of operation script fixes.
    * Recomposed fortifications and minor fixes in Warfare.
    * First-aid module performance improvements.
    * Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment
---------------
    * Changed lighting values for early morning and dusk.
    * Improved wheeled vehicles turning definitions.
    * Utes: Improved carrier deck collision shape and F-35B geometry.
    * Gas stations on map can now refuel nearby vehicles.
    * Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
    * Added small signs to Chernarus map.
    * Less frequent occurence of thunderbolts.


ctrl

FZ är lite långsamma ;)
Control
87th Stray Dogs VFW


KeyCat

#2
Här gäller det att hänga med!

BIS har släppt en ny patch 1.02.58134 idag 090626! Hoppas jag kan få x2/x4 FSAA o funka med denna!?

Quote
Few notes:

* our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact

* this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)

* all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users

Change log for build 58134 from the previous patch 1.02:

* Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* Enabled MSAA in Video options
* Fixed possible crash in Radio target reporting for NULL target
* Fixed DOF always enabled on game start.
* Added safeguard againg frequent reset into RequestFlushMemory as well.
* Improved Cannot create surface Rpt messages.
* Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* HC command - enabled page selection
* Commandline parameter -netlog available in retail version again
* Editor fix: modules info serialization
* Fix: weapon fire effects in MP

http://www.gameupdates.org/details.php?id=3595

/KC

>> It's all about teamwork! <<

ctrl

Det klagade på att 1.02 redan var installerat men det vart patchat ändå :)
Control
87th Stray Dogs VFW


Rivvern_

Quote from: ctrl on June 27, 2009, 17:53:34
Det klagade på att 1.02 redan var installerat men det vart patchat ändå :)


MM.. Samma här!

KeyCat

>> It's all about teamwork! <<