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CM Shock Force

Started by Jotte, October 10, 2005, 00:09:57

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Jotte

QuoteCombat Mission: Shock Force

The setting for CM:SF is 2007 Syria after a coup removes the current Assad government. I do not wish to go into the specifics of the backstory at this time, but the premise is that UN is called upon to remove the illegitimate regime. Support comes from all major nations and nearly all within the Middle East region. Leading this liberation is a coalition of mostly NATO states, with a strong contingent of Arab/Muslim states involved directly in the immediate and long term rebuilding of the nation. The player is in command of one of the more interesting missions - to slice through the center of the country and join up with other coalition forces around Damascus.

The primary force under the command of the player is a task force from a US Army Stryker Brigade. At times other forces, such as US Mech Infantry and US Armor, are involved and under player command, however the core organic units are from the Stryker based task force. Air support and off map artillery support are of course a part of the battle as well. The player commands these forces through an extensive, semi-dynamic campaign. The individual missions vary greatly from full up conventional fighting to small scale unconventional actions involving a few platoons. Terrain covers the full range from fairly open desert to dense modern urban, and everything in between. The new game engine was purposefully designed with urban warfare (MOUT warfare) and extremely rough terrain in mind.

The OPFOR (Opposing Forces) consist of regular Syrian Army troops, the well trained/armed Syrian Special Forces, hastily organized militias, and other non-conventional combat formations. This array of opposition allows for a host of possibilities and opportunities for vastly varied play from one scenario to another. The tactical challenges that these forces and terrain options, along with the new way we're constructing scenario parameters, present make CMx1's battles look mundane and repetitive by comparison. Rest assured that CM:SF is not an unchallenging "turkey shoot" for the US player. We'd not be making a modern game if we felt an unrealistic turkey shooter was the best we could do.

The campaign is single player only from the US side. Quick Battles and user made Scenarios (using the Editor) can be played from both sides. Additionally there is an option to play "Blue on Blue" where US forces face off against US forces.

We have no definite plans for follow up Modules, but it is highly likely that one of them will simulate US Marines. Personally I would like to see British, German, or other NATO forces simulated as well, but we'll just have to see how things work out.

Källa: CM:SF intro artikel





:)

Rivvern_

Ser schysst ut! Men vad är det? Hinner inte läsa... Måste sticka till jobbet!

Jotte

#2
En taktisk simulator där man är kompanichef. Det liknar tidigar Combat Mission titlar genom att det kommer ha samma typ av spelsystem; man plottar sina truppers drag sen sätter man igång spelet som gör en fast tidsrunda (var 1 min i tidigare CM titlar) då dina order utförs utan att man kan ingripa. Inget lamt RTS men ändå inte helt turbaserat då både din och motståndarens order utförs simultant.

Rivvern_

QuoteOriginally posted by Jotte


            En taktisk simulator där man är kompanichef. Det liknar tidigar Combat Mission titlar genom att det kommer ha samma typ av spelsystem; man plottar sina truppers drag sen sätter man igång spelet som gör en fast tidsrunda (var 1 min i tidigare CM titlar) då dina order utförs utan att man kan ingripa. Inget lamt RTS men ändå inte helt turbaserat då både din och motståndarens order utförs simultant.

Åh! Då låter det juh cooolt! Finns det något release datum?

Jotte

Om jag inte minns fel så är det enda som sagts "tidigt 2006" vad gäller releasedatum.