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Started by Weas, September 10, 2005, 01:17:57

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Weas

Jodå!

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Dear All,

Lead Pursuit LLC will soon be releasing its second patch (v1.03) for Falcon 4.0: Allied Force. This is a significant update for Allied Force, introducing several new features such as multi-controller support and precision steerpoints using GPS co-ordinates. The patch improves every area of the simulation and is currently undergoing intensive testing. It'll be around 10MB and either applied using the built-in updater in Allied Force, or by downloading an executable.


AIR TRAFFIC CONTROL
ATC now responds correctly to "request landing number" radio calls.
Fixed problem where ATC would occasionally identify itself wrongly.
Training mission 09 Landing Final Approach wind direction has been changed to be correct.
Request Landing radio call no longer adds the player's wingies to the ATC queue.
CombatAP would use full afterburner forever, ignoring ATC instructions after a touch and go.
ATC was not acknowledging the Abort Approach player radio call.
ATC could sometimes clear the player immediately onto final approach even if they were at a high altitude. They now give vectors.
Fix so that the correct tower responds correctly when the player is in Nav mode.


ARTIFICIAL INTELLIGENCE
Adjust altitude on AI climb-out to negotiate the mountains at Ivangrad.
AI now ask for permission to attack ground targets if player has IP or target WP selected.
Removed enemy ships too close to allied coastline.
In specific instances, a 2D map flight unit could not change its heading until it reached the map border.
You can now join a flight that has taken off from a runway which has been destroyed after the takeoff of this flight. Previously one was not able to join these flights.


AVIONICS / WEAPONS SYSTEMS
Precision steerpoints can now be entered into the ICP. This allows players who recon the target in the mission screen to enter precise attack co-ordinates and create a steerpoint on the HSD and HUD at that exact point.
For a ground radar in STP mode, the cursor snaps to the entered precise steerpoint position.
F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1, the Radar returns to RWS mode.
Trees removed from Air to Ground radar display.
Bullseye mode now preserved between 3D and 2D.
EPU is no longer switched on when you join a flight in the air.
Allow external lights functions in simplified avionics.
AIM-9 no longer warmed when the MasterArm is set to SAFE.
MasterArm status no longer saved/restored in cockpit configuration.
Correction to prevent going into ACM Modes in MRM mode.
Fixed bug where the RWR could end up in an endless loop thinking a missile was launched.
Fix bug where an empty Hardpoint would be selected after launching a HARM, then switching to an AA mode and back to HARM again.
DTOS Box can only be slewed if the HUD is the SOI.
Adjustment of how missile Rmax2 ranges gets calculated from Rmax1.
The gear down indicator lights will now show correctly when gear is damaged.


CAMPAIGN
New data for 2005 and 2010 theaters (weapons and loadouts)
3D/2D damage changes: now scales per veh/weapon (M-60, T-80, T90, etc).
Adjustments to sam firing and threat circles. Also they fire now at higher ranges according to altitude.
Buildings cleared from runways and AAA / SAM units from structures.
New F-16 CCIP versions for 2005/2010 campaigns/theaters.
Fix for EA-6B Prowlers loading no weapon at all for SEAD Strike missions on a target without radar vehicle.
Added Engineer units to Korea Iron Fortress campaign (requires campaign restart to take effect).
Corrected some PAK names in Korea.
Corrected some ship waypoints for better land avoidance (requires campaign restart to take effect).
Tactical Engagement missions with altitudes set too high corrected.
Reinstated news reports for Balkans campaigns.
Better relocation in campaigns.
Loadout improvements to J-22 and Tornado UK.
Tactical Engagement Victory conditions can now use values up to 6 digits.
F-4E/D aircraft should now have their wheels on the runway.
MiG-29SM and Su-27SM are now available for SEAD Escorts and Strikes roles
Command line -logfps added to record FPS logging to a file.
Debriefs are being saved in a file "debrief.txt" in main folder.
Raised cloud ceiling of overcast clouds, so they don't conflict with mountains.
Fix bug where a ejected player with a communications window open would need to wait until the chute hit the ground before the sim could be left.


CONTROLLERS
Multi-controller capability added.
Up to 16 different controllers supported.
Buttons can be assigned to functions as desired.
New User Interface screen.
Fix for rudder keys not auto-centering when released.
Force Feedback now applies Centering force.
Cougar trigger detents fixed in the sample profiles.
Digital TM fix for TMS button, RNG and ANT axis changed to analog.
Additional keystrokes for pitbuilders added (seperate .key file).
Saitek X45 profile: Changed Rotaries from using 'Bands' to 'Axis' for use with new Controller UI.
Fixed errors in keystrokes file
Removed duplicate entry for HUD Scales Type (Shift-Ctrl-Alt+H is no longer assigned, H key is the same)
Removed duplicate entry for HUD Pitch Ladder (HUD FPM Shift-Ctrl-Alt+F was duplicate for Shift-Ctrl-Alt+P)
Fixed function call for HOTAS DMS Right (Shift+NUM6)


DOCUMENTATION
Manual addition included to document new controller interface.
New key layouts included for a number of common keyboards.
Tacref has had a few errors fixed.


GRAPHICS
Improved FPS at airbases.
Hardpoint changes to EA-6B so weapons are correctly shown.
1024 res 2D cockpit blk 40 HUD data field aligned in all views.
1024 res 2D cockpit MLU ECM XMIT lights fixed for all views.
Cloud shadows lightened.
Missing landing gear on some aircraft fixed.
Updated missile burner effects.
Shorter low smoke aim120 trail
New CAF CF-18A Skins.
Improved explosion effects.
Support for 5:4 resolution display ratios (e.g. 1280x1024)
Sky improvements
blueish night blackened,
increased light levels during the day,
faster progression (dusk and dawn)


FLIGHT MODELS
Improvements to the handling characteristics of most of the F-16 variants.
Improvements to the Mig29 flight model.
J-22 and A-1H minor updates to performance and loadout.


MULTIPLAYER
Improved positioning updates.
Addressed issue of airbases in 3D occasionally not appearing for clients during missions
Waypoint planning changes sent to all sessions in multiplayer.
Fix an issue where changing waypoint times at one session in Multiplayer was not propagated to other sessions.
Fix for password multiplayer window.
Fixed the "security leak" on server password appearing in server list.
Under specific conditions, the password window would not disappear ââ,¬â€œ now fixed.
On connection to an internet server, first check if patch version matches, then theater.
For Multiplayer cheat protection, set vehicle magnification to 1x regardless of single player option.
Improvements to multiplayer client expiry / timeout / removal logic.
Removal of "ghost pilot" taking control after human pilot ejects (for single player too).
Human flights should now ignore ECM/Smoke/Drop wingman commands unless they are in Combat AP.


STABILITY
Further stability enhancements.

Best wishes,

Chris Partridge
Publicity and Marketing
Lead Pursuit LLC
www.lead-pursuit.com


Nordic Simulator Group
www.nosig.se


Jotte

Ingen lösning för FSAA och försvinnande muspekare. :-X

Horizon

"F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1, the Radar returns to RWS mode."

wtf, hur ska jag nu komma åt TWS... argh... :-( :)
We're standing here by the abyss, and the world is in flames
Two star-crossed lovers reaching out, to the beast with many names

F16_Filur

Gäller det både Nvidia och ATI?

På simhq fick jag svar från en av utvecklarna att de helst ville man mailade bugg-rapporter dem till via http://www.lead-pursuit.com/contactus.htm

QuoteOriginally posted by Jotte


            Ingen lösning för FSAA och försvinnande muspekare. :-X

Jotte

Aeyes postade nått "mumbo-jumbo" i en tråd angående FSAA och F4AF men jag blev inte klok på om de tänkte försöka fixa det eller om det kör den vanliga utvecklarstilen och skyller på ATi/nVidia. :-/

S_Z

Kul att se att de inte bara fixar buggar utan fortsätt förbättra spelet efter releasen, alltid trevligt med hängivna utvecklare :)

Vad gäller F4:AF + FSAA och försvinnande muspekare, när/var uppstår detta? Jag kör med 4xAA på mitt gamla 9700P och har än så länge inte haft några sådana problem.

ft

QuoteOriginally posted by Horizon


            "F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing F1, the Radar returns to RWS mode."

wtf, hur ska jag nu komma åt TWS... argh... :-( :)

Genom att trycka F1 när du är i RWS och inte i en ACM-mod, förmodligen... ;)

Stercus accidit
---
Quando omni flunkus moritatus

Jotte

Muspekaren försvinner i vyn där man ser framåt och MFD:er samtidigt, då kan jag inte använda MFD:erna utan måste titta ner i knät för att kunna klicka på dem. Detta oavsett upplösning så fort jag slår på FSAA. 4x FSAA fungerar inte, då blir skärmn bara svart.
Finns tråd på SimHQ där andra beskriver samma problem. Lösningen skulle vara att man använde några alternative drivrutiner men då skulle å andra sidan inte vissa andra spel funka istället.