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1.04 patch info

Started by Jotte, April 03, 2002, 10:16:29

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Jotte

Återpostar vad Carl "stormin" Norman på UBi postade.

Sturmovik Faithful,

We will be posting this information on the main page of the IL-2 Sturmovik webpage soon but I thought I would post it on the Forum so that the information gets to you right away.

Despite the complaints of some that the patch is "vaporware", it is in final testing and will be released soon. It will be released when it is ready.

The V1.04 patch has just been submitted to the Ubi Soft QA Team for testing. We will be testing for problems and verifying that all new features and bug fixes have been implemented properly. We would like to be finished with the testing sometime during the week of April 11th, but please understand that the release depends upon the results of our testing efforts. When the testing has verified that the patch is ready to be released we will post an official announcement on this website.

Be advised that the list from the Read Me file that is contained in this message thread is subject to change and some of the features or revisions listed here may be changed prior to the final release of the patch.

We thank you for your loyalty and patience.

Carl C. Norman
Executive Producer
Ubi Soft Entertainment


__________________________________________________________
======= Version 1.04 Changes =======

1. New Stuff

1. New flyable: Berezniak-Isaev BI-1 Soviet rocket fighter (third-party).

2. New flyable: P.Z.L. P.11c Polish fighter (third-party).

3. New flyable: Messerschmitt Bf-109 F-4 German fighter.

4. Implemented a more realistic flaps deployment behavior.

5. Control surfaces now retain authority in both directions when using trim.

6. Made keyboard trim input less sensitive.

7. Reworked flight models (see section 3).

8. Added a Full Mission Builder feature restricting available planes in dogfight games (see section 4).

9. Reworked the on-line kill messaging system (see section 5).

10. Added an integrated FPS meter (see section 6).

11. Added a server console command to define plane icons visibility and other options (see section 7).

12. Added server-defined timeout limits and player auto-kicking (see section 8).

13. Implemented ability to play B/W tracks between campaign missions (see section 9).

14. The server may now issue ToD console command to manipulate the time of day (see section 10).

15. A new ââ,¬ËœToggle Icon Typesââ,¬â,,¢ control command can be used to cycle through icon options to simplify or remove them. It can be found in the Misc. section of the Controls screen.

16. In the joystick input profile, the sensitivity coefficients now scale the input to the appropriate percentage rather than the maximal value.

17. Reworked padlock target selection and c7ycling procedures.

18. Increased the padlock maximal distances to 5 km for aerial targets, and 7 km for the ground ones.

19. The padlock now activates only if the target is truly visible.

20. The padlock triangle marker is now drawn even when the icons are off.

21. In addition to the clouds, the padlock now is now obscured by the cockpit frame as well as the aircraft wings and landscape elevations.

22. Converted ShVAK APT bullets to APIT.

23. Added APIT type bullets into UB-series machineguns loadouts.

24. Added APIT type bullets into .50 cal Browning machineguns.

25. Converted VYa AP shells to API.

26. Implemented wing guns non-synchronization and nose cannons barrel vibration.

27. Raised the contrails altitude to 7000 m.

28. Increased airfield visibility distance to 16 km.

29. Included a number of pre-defined Polish squadrons to use with the P.11.


2. Bug Fixes

1. Removed freezes in on-line games when a player takes off to re-fly a previously flown plane.

2. You will now hear bullet hit when taking hits in an on-line game.

3. When spawning in the air when on-line, the aircraft engine is started automatically.

4. You will now hear rear gunner firing when playing on-line.

5. When playing a dogfight game, the rear gunners will run out of ammo simultaneously on all front-ends.

6. Fixed bug with trains and car columns not being destroying correctly when playing a cooperative mission.

7. The situation with destroyed buildings, bridges, and other constructions is now synchronized when playing an on-line game, even in dogfight mode.

8. When a bridge is bombed, the objects traveling over it are now correctly destroyed, synchronizing their status and giving proper score points when playing cooperative games.

9. Aircraft gunners will no longer shoot when the plane is damaged beyond critical limit or when the crew is trying to bail out.

10. AI aircraft will dump their bomb load passively on landing.

11. The autopilot will no longer dump bombs infinitely on landing when ââ,¬Ëœunlimited ammoââ,¬â,,¢ difficulty flag is set.

12. Bombs will no longer detonate if the playerââ,¬â,,¢s aircraft crashes with ââ,¬Ëœinvulnerabilityââ,¬â,,¢ on.

13. Autopilot can now take controls of a badly trimmed plane, by means of resetting the trims.

14. LaGG-3 IT internal cockpit model now matches the external model.

15. Added armor plate for the P-39 Q series externals.

16. Corrected rates of fire for MK 108 and MK 103 guns.

17. Corrected 37mm guns load for Il-2 /3M.

18. Bf-109ââ,¬â,,¢s nose MK 108 cannon now has 65 rounds, and underwing MK 108s now have 35 rounds each.

19. Control surfaces will no longer get stuck when the aircraft speed drops enabling them to be deflected farther.

20. Wheel brakes wonââ,¬â,,¢t screech when the gear wheels are shot off.

21. Pilots running into parked planes wonââ,¬â,,¢t cause them to explode.

22. Dead AI crewmen will no longer move their heads to track their targets.

23. You no longer need to swing the throttle back and forth to get the correct throttle setting when a mission begins or restarts.

24. Polish national insignia on aircraft has been corrected.


3. New Flight Model

1. Reworked high AOA effect on drag and lift.

2. Reworked energy bleed and addressed energy bleed in sustained turns.

3. Addressed rates of climb and maneuverability of individual aircraft.

4. Reworked spin behaviors of a number of aircraft.

5. Reworked impact of deployed flaps on wing properties.

4. New ââ,¬ËœHome Baseââ,¬â,,¢ Features in the Full Mission Builder

The Home Base object has a new Aircraft tab in its properties. You may need to resize the Object window to see it in itââ,¬â,,¢s entirety.

The aircraft listed in the Available pane will be available on that Home Base when on-line. You may add the planes to the Available list or remove them into In Reserve individually, or by category, such as Country of Origin, Year of Service, or Aircraft Type. Note that you can only operate on currently flyable aircraft.

By default, or when running a mission with Home Bases of a previous version, all flyable aircraft are Available.

5. On-Line Stat Messages

The server hosting an on-line game may set the ââ,¬Ëœlevel of detailââ,¬â,,¢ of the server auto-generated stat messages. The level is set in the conf.ini file in the Il-2 folder, in section [chat], in the autoLogDetail key.

Ex.:
[chat]
autoLogDetail = 3

You can set the key to the following options:

0 - disables all stat messages.

1 - only player-vs-player kill messages are displayed.

2 - displays player-vs-player, and AI-vs-player kill messages.

3 - a lot of chit-chatting.

6. Integrated FPS Meter

The feature is activated and deactivated via a console command. To bring up the command console, press the ââ,¬Å"~ââ,¬Â key to bring up the chat window, then the ââ,¬Å">ââ,¬Â key to enter the console mode.

The command syntax is:

fps [START|STOP] [SHOW|HIDE] [LOG ]

START or STOP keys are used to make the meter begin working or to stop. Upon stopping, it prints the FPS statistics accumulated to the moment.

SHOW or HIDE indicate whether to show the FPS stats in the upper part of the game screen.

LOG sets the interval (in seconds) the FPS stat would be printed into console at. LOG 0 disables printing.

E.g.:

To start accumulating stats silently, use fps START HIDE LOG 0. You now may use fps STOP to view your average FPS.

7. Icons in On-Line Games

The server hosting an on-line game now has an ability to set distances at which the plane icons will be visible. The command syntax is:

mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR ] [DOT ] [RANGE ] [TYPE ] [ID ] [NAME ]

FRIENDLY of FOE keywords define as to what party the following parameters apply ââ,¬â€œ the aircraft of the viewerââ,¬â,,¢s army, or the aircraft of the hostile armies.

The following keys define the distance the appropriate icon effect is enabled at:

COLOR - the distance the icon takes the color of the inbound planeââ,¬â,,¢s army at. Icons farther than that are drawn in grey.

DOT ââ,¬â€œ how far the ââ,¬Ëœdotââ,¬â,,¢ plane marker is visible.

RANGE ââ,¬â€œ how far to draw the distance numbers in the icon.

TYPE ââ,¬â€œ how far the airplane model or model family is visible.

ID ââ,¬â€œ how far the tactical number is visible.

NAME ââ,¬â€œ how far the aircraftââ,¬â,,¢s pilot name is visible (if it is driven by a human pilot).
mp_dotrange DEFAULT restores the Il-2 pre-defined icon set-up.

mp_dotrange run without parameters prints the current icon set-up ranges (may be issued both on client and server sides).

8. Timeout Limits and Auto-Kicking

There is a new [MaxLag] section in the conf.ini file.
Ex.:

[MaxLag]
farMaxLagTime = 10.0
nearMaxLagTime = 2.0
cheaterWarningDelay = 5.0
cheaterWarningNum = -1

farMaxLagTime - defines the maximum delay (in seconds) between packets received from a given client. A delay greater than this is considered a ââ,¬Ëœwarpââ,¬â,,¢.

nearMaxLagTime - defines the maximum allowed lag time for an aircraft in an endangered position, or when it is considered being jeopardizing a hostile aircraft. Giving lower values is meant to address ââ,¬Ëœwarp-on-purposeââ,¬â,,¢ issue.

cheaterWarningDelay - defines the delay the system will take no actions after it finds a player behavior out of bounds. Used to avoid issuing multiple warnings on one glitch.

cheaterWarningNum - defines the number of warnings issued before kicking the player. The value of -1 disables auto-kicking.

9. B/W Intermission Tracks

To make a pre-recorded track file play as B/W movie between missions in a given campaign, insert a link to it, preceded with a ââ,¬Ëœ*ââ,¬â,,¢ symbol, into the
    section of the ââ,¬Ëœcampaign.iniââ,¬â,,¢ found in the given campaign folder.
    Ex.:


      * Intros/Intro.trk
      recon20.mis
      * Intros/EndIL2.trk
      recon21.mis
      * Intros/End109.trk
      recon22.mis

      10. On-Line Time of Day commands

      Online host can change the time of day in the mission at any time while it is running.

      The command must be run from the command console. To bring up the command console, press the ââ,¬Å"~ââ,¬Â key to bring up the chat window, then the ââ,¬Å">ââ,¬Â key to enter the console mode.
      The syntax of the ToD command is as follows:
      tod [hour.minute]

      The hours should be used in the military format, i.e. 17 hours for 5 pm, 23 hours for 11 pm, etc

      For example, to set time of day to 6:30 am, run the following command:

      tod 06.30

      To set time of day to 10:15 pm, run:

      tod 22.15

      11. 3rd Party Add-On Credits

      Berezniak-Isaev BI-1

      3D Model: Ilya ââ,¬Å"Luthierââ,¬Â Shevchenko.

      Skin: Ilya Shevchenko, Meesha Starchenko.

      Cockpit: Ilya Shevchenko, Vladimir Kuznetsov.

      P.Z.L. P.11c

      Model: David Zurawski.

      Skin: David Zurawski.

      Cockpit: David Zurawski.


      ________________________________________

      Carl C. Norman
      Executive Producer
      Ubi Soft Entertainment

RAY

Jepp låter hel skönt!  

kan man säga så om ett sim ?  ;)

Mr Jim

Jag älskar dock simhq forum:et. Folk har fått i princip ett helt nytt spel och vissa klagar. Själv är jag hur glad som helst. Äntligen realistiska online missions där man 1941 slipper Yak-3:or etc ;)

Så otroligt mkt fixar så det inte finns.
\"The only thing necessary for the triumph of evil is for good men to do nothing\" - Edmund Burke (1729-1797)

För att kontakta mig, maila på jimmy.larssonSNABELAgmail.com
To contact me directly mail me at jimmy.larssonATgmail.com

Jompalainen

Helt enkelt bara lyyyyyyysande!!!!! :D


Ylil. Jompa
1. Lentueen Päällikkö
Lentolaivue 34

Mr Jim

Nu kommer man behöva lära sig alla plan igen. Hoho. SOm en helt ny sim. Jag vill nästan betala för en addon snart också! ;)
\"The only thing necessary for the triumph of evil is for good men to do nothing\" - Edmund Burke (1729-1797)

För att kontakta mig, maila på jimmy.larssonSNABELAgmail.com
To contact me directly mail me at jimmy.larssonATgmail.com