T-72: Balkans in Fire

Started by KeyCat, October 06, 2004, 02:06:18

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KeyCat

Sprang på denna...

T-72: Balkans in Fire

Verkar ha en intressant motor... Undras hur det är med multiplayer?

Quote
The realized capabilities of the AAZ_01 engine the game is based on are:

1 .Terraforming.
2 .Large open spaces with visibility range of up to 8 km.
3 .Completely destructible levels: deformable objects, real-time destructible buildings, deformable machinery and vegetation.
4 .42 species of plants.
5 .Dynamic weather effects change: fog, rain, snow, hail, lightning, rainbow.
6 .Cloud shadows, lens glare, wind effect.
7 .Realistic machinery physical behavior (armoring, calculation of normals).
8 .On-armor landing force.
9 .Over 5000 triangles for 1 model of machinery, raised texturing).

En äldre (från April 2004) Beta demo finns att hämta här:

T-72: Balkans in Fire Beta Demo [510 MB]

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<

Jotte

#1
Kikade lite under historiesektionen på den sidan och då fick jag lite Pravda vibbar direkt. Vet inte om det var så att ZDF teamet gjorde vad som beskrivs nedan jag misstänker en "viss" subjektivitet och det lär nog ha påverkat både det ena och det andra.

QuoteUnlike its predecessor T-64, which was only used in the Pridnestrovie conflict, the "seventy-seconds" had to take part in operations in many conflicts of the ex-USSR and across the world. For the first time these machines were used during the 1982 conflict in Lebanon, in the Bekaa valley. Soon the Western mass media began to describe the Lebanese desert as being dotted with the destroyed Syrian T-72s. In 1982 one of the German TV-channel ZDF programs displayed the destroyed tanks, but these were mainly Israeli tanks produced in the USA M60A1. All the tanks had 3 to 6 shell-holes each, which manifested the peculiarity of the Arabian tankmen, who wanted to be completely sure the tank is defeated. Some spare parts of the destroyed T-72s, different all the time, were also shown in close-up. But the cameramen failed top show at least one shell-hole, as in the case with M60A1. And when they gave a general plan of one of the destroyed T-72, it became clear, that the cameramen used one and the same tank all the time, which was destroyed by the Syrians themselves in order it not to get into the enemy's hands. This thought was reinforced by the opened and fixed with locking devices hatches of the driver and the other members of the crew, detached (by the members of the crew, and not by an explosion) external fuel tanks and the PKT and NSVT machine-guns, the tow-lines prepared for coupling and towing of the tanks. The general public, ignorant of such peculiarities, could, of course, believe in the heavy casualties of the Syrian T-72 tanks, taking into account the professionalism of the film-makers.

Och det blir inte bättre ju mer texten fortsätter därefter ....

Iofs hade Magach och Merkavorna 105 mm kanoner men det låter för mig ändå som "fiskehistorier"..

dejawolf

#2
well, it's horribly unstable, and runs quite bad, at least on my computer, although that was the beta. but the newer version is probably more stable.

note of inaccuracies:

theres zoom on the GPS. the original T-72 has a fixed 8x sight, and a 1x periscope for wide FOV attached above the GPS.
the driver can see way too much, in reality he's only got a small periscope.
the HMG is switched too quickly, and there's no reload.
in reality, it's externally mounted, while the commanders sight is mounted internally, in the opposite direction of the HMG.

i didn't find out how to slew the commanders cupola (in reality you have 2 buttons to turn the turret into position), and didn't find out how to use the LRF,
mostly because of the language barrier.

it does look like an interesting game, and if the stability problems are fixed, and engine optimized, i think i might end up buying it.