From Flashpoint to Arma - 10 Years Later

Started by KeyCat, June 23, 2011, 12:29:37

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KeyCat

Tiden går fort!

 http://www.bistudio.com/index.php/english/company/developers-blog/233-from-flashpoint-to-arma

Om nu någon här fortfarande lirar OFP så har BIS släppt en uppdatering som är gratis att ladda ner.

  http://community.bistudio.com/wiki/Arma:_Cold_War_Assault

Nice support 10 år efter release!

/KC


>> It's all about teamwork! <<

KeyCat

Intressant läsning...

Quote
Weââ,¬â,,¢re also introducing a sharper focus with Take On Helicopters. Unlike our Arma games, this game in a sense takes on a narrower, yet much deeper, scope. We hope to use it as a building platform to add even deeper vehicle simulation aspects to the Arma experience.

Återstår ju att se hur pass djup simulering det blir i ArmA III men såhär långt låter det ju bra.

/KC
>> It's all about teamwork! <<

KeyCat

#2
Quote
...
Everyeye:Speaking of vehicles, which level of realism do you want to achieve? We saw Take-On Helicopters for example and it sure takes a lot of practice to master such a complex model. We wonder how driving a tank would be...
Ivan Buchta:Tank controls shall be the same as in the previous titles of the Arma series. We already offer a vast number of features, therefore we don't want to complicate the vehicles controls any further. We only consider allowing the player to experience the helicopter flight model from Take On Helicopters based on the game difficulty. However, the tank driving will be a lot better experience thanks to the improved physical simulation of driving and collisions.
...

Ser ut som om fordon/tanks kommer att ha ungefär samma nivå av simulering som nuvarande ArmA II. Förhoppningvis kommer den nya fysikmotorn förbättra känslan av att spaka 50+ ton massa.

Läs hela här...

 http://www.everyeye.it/pc/articoli/arma-3_intervista_14306?pagina=2

/KC


>> It's all about teamwork! <<