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Messages - Baztid

#57
IL-2 / CoD / BoS / Re: IL2: Cliffs Of Dover
August 16, 2011, 22:34:28
Aha ja de var 69kr jag såg som pris.. var tydligen inloggad  ;)
#59
IL-2 / CoD / BoS / Re: IL2: Cliffs Of Dover
August 16, 2011, 19:50:18
Hahaha ja nu är de fan till att vara snål om man inte slår till  :laugh:

http://www.webhallen.com/spel/pc/130037-il_2_sturmovik-cliffs_of_dover
#60
Ja de vart tydligen rea typ direkt efter ja köpt.. Där hade man kunnat tjäna en tjuga!
Jag har köpt ut lite annat nu på rean ändå ;)

Vi flög halva dagen jag och Justin vilket funkade skitbra och var helvetes roligt!
Lite svårt veta riktigt vad man ska göra på dom olika banorna men vi sköt ner några ballonger och straffade tåg och flak tills vi blev ägda av en Sopwith Camel som smygit sig på oss  ???
Blir mer av detta ybersim var så säker...
#62
Köpte precis ut en S.E.5 med field upgrade.. för 67kr.
Nu ska den flygas ett par timmar!
#63
Rise of flight / Online or not Online!
August 12, 2011, 16:59:31
Borde väl finnas en sån här tråd..

Jag har suttit och kört en del singel och försökt komma til rätta med detta fantastiska flygsim!
Någon som är sugen testa lite multi så är jag hemma och mest troligt in game under kvällen/helgen en del.
#64
IL-2 / CoD / BoS / Re: IL2: Cliffs Of Dover
August 08, 2011, 19:10:28
Blir update igen strax och de låter spännande!

QuoteHi everyone.

Hereââ,¬â,,¢s what weââ,¬â,,¢ve been doing, and what weââ,¬â,,¢re planning for the nearest future.

The main areas of development are:

1. Graphics. Our graphics team is in the middle of a dramatic revision of our graphics engine. The new engine, still in alpha stage, is both faster and better looking. I wonââ,¬â,,¢t get into the technical details, but in a word itââ,¬â,,¢s faster and more streamlined.
From the appearance point of view, the change is equally as dramatic but is easier seen. Colors are calculated differently, especially in terms of distance. Iââ,¬â,,¢m attaching some screenshots showing before and after. The colors are not yet tuned, and there are some other issues but we are much happier with the gameââ,¬â,,¢s visuals today than weââ,¬â,,¢ve been for quite some time.

2. Sound. As Iââ,¬â,,¢ve mentioned earlier, weââ,¬â,,¢re completely redoing our sound engine from scratch. The work is being done in three stages. Stage 1, alpha, where we test basic functionality with some bare-bones samples has been passed a while ago. Stage 2, beta, where we have all aircraft sounds complete, and have some bare-minimum sounds for other objects, is almost here. Stage 3, a complete sound engine with all object and ambient sounds, will follow.
What we have now is brand new DB601, Merlin, Mercury, and Jumo 211 engines in a new environment, infinitely more stable and supporting realistic sounds from dozens or hundreds of engines within hearing distance. Various secondary and tertiary sounds are also there ââ,¬â€œ G loads, flutter, controls movement, etc. The aircraft feel alive, especially when youââ,¬â,,¢re inside the cockpit.

3. Physics. We are doing a major rewrite of some portions of aircraft landing gear physics (i.e. landing, taxi, take-off) as well as major changes to our secondary physics (ships, vehicles, debris, etc).

4. Models. We have quite a few new aircraft variants in the oven, and our ground modeling team has finally finished a major task that perhaps too few people will appreciate. Weââ,¬â,,¢ve completed a huge library of historical German rail engines and cars.

Timeline wise, what weââ,¬â,,¢re looking at is a beta sound patch in a minimum of 2 weeks, and at least a week of tests for that. The new graphics will also be included with it. The same upcoming patch will also include some new aircraft and most likely the German trains. Due to all new sounds, itââ,¬â,,¢ll be one of the largest patches so far, but still way under a GB.

Thank you all for your support!

http://simhq.com/forum/ubbthreads.php/topics/3360488/1/6th_Aug_update.html