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Flygsimulatorer => DCS / Flaming cliffs => Topic started by: watar on November 17, 2009, 20:16:34

Title: FC 2.0
Post by: watar on November 17, 2009, 20:16:34
THE FIGHTER COLLECTION AND EAGLE DYNAMICS TO RELEASE LOCK ON: FLAMING CLIFFS 2.0 UPGRADE

DUXFORD, UK, November 17, 2009 ââ,¬â€œ The Fighter Collection and Eagle Dynamics will release Lock On: Flaming Cliffs 2.0 in early 2010. This will be an upgrade to the unofficial Lock On: Flaming Cliffs add-on. Lock On: Flaming Cliffs 2.0 will feature all the flyable aircraft of Lock On: Flaming Cliffs and include several fan-requested upgrades to aircraft, sensor, and weapon systems. Lock On: Flaming Cliffs combines a large stable of modern U.S. and Russian aircraft to fly over Russia and Georgia with game play for both casual and hardcore flight simulation enthusiasts.

Lock On: Flaming Cliffs 2.0 will feature the same world environment and game functionality as the Digital Combat Simulation (DCS) series and will be online compatible with the Ka-50 attack helicopter simulation DCS: Black Shark www.digitalcombatsimulator.com. Lock On: Flaming Cliffs 2.0 will allow Lock On pilots and Black Shark pilots to now fly online together in both cooperative and head-to-head online play.

The Lock On: Flaming Cliffs 2.0 upgrade for owners of Lock On: Flaming Cliffs 1.12 will be available for sale as a download from the Eagle Dynamics Lock On web site for $14.99 USD. http://lockon.co.uk/. The upgrade will first be released in English and Russian with French, German, and Spanish versions to follow.

By using the DCS environment, Lock On: Flaming Cliffs 2.0 users will have improved terrain, mission editor, AI flight models, 3D objects, artificial intelligence (AI), and multiplayer. The aircraft of Lock On: Flaming Cliffs 2.0 will include:

ââ,¬Â¢   Su-25 (new 3D model)
ââ,¬Â¢   Su-25T
ââ,¬Â¢   A-10A
ââ,¬Â¢   Su-27
ââ,¬Â¢   Su-33
ââ,¬Â¢   MiG-29A
ââ,¬Â¢   MiG-29C
ââ,¬Â¢   F-15C
Title: Re: FC 2.0
Post by: Rivvern_ on November 17, 2009, 20:33:43
Är det första april eller?

Wooosh!
Title: Re: FC 2.0
Post by: KeyCat on November 17, 2009, 22:16:09
Mycket goda nyheter och dessutom som en blixt från en klar himmel!

Tror ED gör ett mycket bra drag här genom att förena alla LO:FC & DCS piloter i MP till ett mycket rimligt pris... Jag ser fram emot denna och vet fler som kommer att bli glada...

Kan bli riktigt roliga co-op's med några Ka-50 äggvispar lågt, ett par Su-25 grodfötter lite högre och sedan några Su-27:or som flyger CAP :)

/KC

Title: Re: FC 2.0
Post by: Vitus on November 17, 2009, 23:23:20
Härligt.   ihhhaaa
Title: Re: FC 2.0
Post by: ft on November 18, 2009, 00:01:27
Tur jag inte köpt än. :D
Title: Re: FC 2.0
Post by: Horizon on November 18, 2009, 06:33:10
Quote from: RedRiver on November 17, 2009, 20:33:43
Är det första april eller?

Exakt min första tanke. :)
Title: Re: FC 2.0
Post by: KeyCat on November 18, 2009, 23:40:53
Tror det här kan bli bra och det kommer garanterat att blåsa nytt liv i all LO:FC/DCS MP aktivitet, bara att ha en in game MP lobby (som jag förstår DCS:BS har) kommer att göra stor skillnad!

Ser bara fördelar med detta drag från ED! Nybörjare eller de som inte har tid/ork/lust att sätta sig in i en "DCS:X study sim" kan flyga det enklare LO:FC alternativet och de som går igång på att fibbla med alla knappar etc. kör DCS:X men alla kan ändå ha kul tillsammans. En dedikerad server som ArmA/ArmA II hade varit grädde på moset men frågan är om det kommer att ske?

Jag gillar dock fortfarande inte det där med "X antal installationer" med nya StarForce men det är väl en sak jag får leva med och hoppas man kan få fler (efter bevis av köp) om behovet någongång skulle uppstå samt att deras reg-server inte går upp i rök en vacker dag... Fördelen är ju att den nya versionen inte installerar några SF drivers alls i OS'et som den gamla gör.

Definitivt läge att börja plugga Ka-50 manualen och få rätt på mina spakar för Januari 2010 är här inom kort :)

Liten FAQ...

Quote
Flaming Cliffs 2.0 Upgrade FAQ

Q: What new features does the Flaming Cliffs 2.0 upgrade add?
A: The following features are added:
- Runs under DirectX 9C
- Improved Mission Editor with trigger system
- New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
- More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
- Improved clouds
- High resolution airfield textures
- Improved multiplayer system with embedded game browser
- More robust online cheating prevention
- New and improved menu system
- Numerous new, highly detailed ground units including infantry
- Improved flight performance for player-controlled aircraft
- Improved flight models for all artificial intelligence (AI) controlled aircraft
- New, more realistic G-tolerance modeling
- Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
- New and highly-detailed Su-25 model
- Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
- F-15C locked target IFF indication
- More realistic ranges, seeker guidance and fuzes for air-to-air missiles
- More realistic electronic countermeasure operation and performance
- New and improved sound engine
- New radio message voice-overs

Q: Will my Flaming Cliffs 1.12 missions work with Flaming Cliffs 2.0?
A: Due to a change in the world location and mission editor, they will not. However, when installing the upgrade you have the option to create both Flaming Cliffs 1.12 and Flaming Cliffs 2.0 parallel installs. Flaming Cliffs 1.12 and the upgraded Flaming Cliffs 2.0 will not be online compatible.

Q: Will Flaming Cliffs 2.0 and DCS: Black Shark be online compatible?
A: Yes! You will now be able to fly head-to-head and cooperatively with players flying the Ka-50.

Q: Is a player flyable Ka-50 included in Flaming Cliffs 2.0?
A: No. To fly the Ka-50 you must own DCS: Black Shark. However, AI-controlled Ka-50 helicopters are included in Flaming Cliffs 2.0.

Q: What mission content will be included in Flaming Cliffs 2.0?
A: Each aircraft will have several new single missions and new Su-25 and A-10A campaigns will be included.

Q: Will new documents be provided?
A: Yes. A new Flaming Cliffs manual will be provided as well as a new Install Guide.

Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?
A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.

Q: What operating systems will be supported?
A: Windows XP, Windows Vista and Windows 7.

Q: What copy protection will be used?
A: StarForce online activation (only) will be used. Based on the success of DCS: Black Shark protection, we feel this provides the best compromise of user-friendliness and protection of property. Unlike the reported hardware problems reported with an earlier version of StarForce applied to the original Flaming Cliffs, no such issues have been reported with the current online activation method that does not install any drivers to the userââ,¬â,,¢s computer.

Q: When will Flaming Cliffs 2.0 be available?
A: We plan to make the upgrade available for download from the Eagle Dynamics website in early 2010. http://lockon.co.uk/

Q: How much will this upgrade cost?
A: $14.99 USD

Källa: http://forums.eagle.ru/showthread.php?p=782974#post782974

/KC

Title: Re: FC 2.0
Post by: Horizon on November 19, 2009, 06:33:08
Quotede som går igång på att fibbla med alla knappar etc.

ft :)

QuoteAdvanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds

Äntligen! 30mm GAU-8-bulor som studsar åt alla håll! :D
Title: Re: FC 2.0
Post by: Rivvern_ on November 19, 2009, 07:54:00
Tjatade på Justin Case igår om att han måste skaffa ny dator om han ska kunna vara med oss och leka. Det går trögt på den fronten.
Title: Re: FC 2.0
Post by: Justin Case on November 19, 2009, 15:37:15
http://www.youtube.com/watch?v=J8XBx0lttB0&feature=player_embedded (http://www.youtube.com/watch?v=J8XBx0lttB0&feature=player_embedded)

Aaaah! Jag hörde mig själv ge ifrån mig någon form av ljud i ren upphetsning vid 00:21
Title: Re: FC 2.0
Post by: Vitus on November 19, 2009, 16:18:42
Oh kolla in det här.. jag vill åka dit.. vem hänger med..  ;D

http://www.iitsec.org/

Här är ett utdrag från press releasen..

At I/ITSEC 2009, The Fighter Collection will be demonstrating a version of ââ,¬Å"The Battle
Simulatorââ,¬Â focused on the A-10C. The A-10C simulation will be demonstrated on CH
Productââ,¬â,,¢s new A-10C High Fidelity Hands On Throttle and Stick (HOTAS) system for
Military Desktop Simulation applications.

Bara ett problem kvar .. hur ska vi komma in, någon måste jobba någonstans där vi
kan bli "skickade" ifrån hehe

Title: Re: FC 2.0
Post by: Justin Case on November 19, 2009, 17:45:12
Ja du har ju ett par dagar på dig att klura ut ett sätt att komma intill!
Title: Re: FC 2.0
Post by: Rivvern_ on November 26, 2009, 08:22:08
QuoteQ: What will be the activation limits for Flaming Cliffs 2.0?

A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.

http://simhq.com/forum/ubbthreads.php/topics/2907975/New_FAQs_for_Flaming_Cliffs_2_.html


Intressant det där med att om de går omkull så släpper de en slutgiltig patch som tar bort kopieringskyddet. Likaså att man kan få nya nycklar om man kan bevisa att man äger spelet. DVS boxen.
Title: Re: FC 2.0
Post by: Horizon on November 26, 2009, 08:56:53
Jag kan se framför mig hur det skulle gå om ED kursar. De skulle släppa patchen som ska ta bort kopieringsskyddet. Sen fuckar den patchen upp folks datorer beyond recognition och ED finns inte kvar för att lämna support på patchen. :D
Title: Re: FC 2.0
Post by: KeyCat on November 30, 2009, 18:15:28
Tillägg till ovanstående FAQ...

Quote
Q: Will Flaming Cliffs 2.0 use the same "engine" as Black Shark?
A: It would be more accurate to say that both Flaming Cliffs 2.0 and Black Shark use the same generation of The Fighter Collection Simulation Engine (TFCSE). This was done not only to improve the Flaming Cliffs series in many key areas, but to also allow multi-player compatibility between the two brand series. Given this, they share many things in common, including:
ââ,¬Â¢ Map and airbases
ââ,¬Â¢ Multiplayer and network code (sorry, no dedicated server yet)
ââ,¬Â¢ Log Book
ââ,¬Â¢ Encyclopedia
ââ,¬Â¢ AI units and AI actions
ââ,¬Â¢ Track file system
ââ,¬Â¢ Options
ââ,¬Â¢ Mission Editor
ââ,¬Â¢ Campaign Editor
ââ,¬Â¢ Modding openness
ââ,¬Â¢ World lighting and shadowing
ââ,¬Â¢ TripleHead2Go support
ââ,¬Â¢ Force feedback implementation
ââ,¬Â¢ Monitor resolution support

Q: What are the system specifications for Flaming Cliffs 2.0?
A: The same as for Black Shark. For most users, the game will run faster than Flaming Cliffs 1.12 due to TFCSE optimizations.

Minimum system requirements: Windows XP, Vista or 7; CPU P4 2 GHz; RAM 2 GB; video card 256 MB RAM, compatible with DirectX 9; 5 GB HDD space; sound card; keyboard and mouse.

Recommended system requirements: Windows XP, Vista or 7, CPU Intel Core 2 Duo or AMD X2; RAM 3 GB; video card with 512 MB RAM (ATI Radeon HD4850+ or nVidia GF8800+), compatible with DirectX 9; 5 GB of HDD space; sound card; keyboard and mouse; and joystick.

Q: If I install the Flaming Cliffs 2.0 upgrade to an existing copy of Flaming Cliffs, will I still need the original Flaming Cliffs CD to launch it and still go through activation?
A: No, only the Flaming Cliffs 2.0 protection system would be used.

Q: Will the upcoming DCS: A-10C Warthog be online compatible with Flaming Cliffs 2.0?
A: We do not know yet as DCS: A-10C Warthog is still in development.

Q: Can I port Flaming Cliffs missions into Flaming Cliffs 2.0?
A: No, due to significant changes in the map and Mission Editor.

Q: Will a combined package of Lock On and Flaming Cliffs 2.0 be released?
A: This is possible and something that is under investigation with Ubisoft (owners of intellectual property rights of Lock On).

Q: Will it be possible to build missions in both Black Shark and Flaming Cliffs FC 2.0 and use them interchangeably?
A: For the most part yes, but some mission modification would probably be needed due to a different set of flyable aircraft.

Q: Will all Flaming Cliffs 2.0 flyable aircraft now have the Advance Flight Model (AFM) system?
A: The Su-25 and Su-25T most certainly will and will have some performance tweaks. The other aircraft will have the Standard Flight Model (SFM) but will see more realistic performance in regards to such items as climb rates, acceleration, and top speeds.

Q: What if I do not have a copy of Flaming Cliffs to upgrade to Flaming Cliffs 2.0?
A: Likely in the Spring of 2010 we will release Flaming Cliffs 2.0 of DVD. This version will be a complete Flaming Cliffs 2.0 install but will still require Lock On to be first installed. You can purchase Lock On at: http://www.kengray.co.uk/lockonbuy.htm

Q: What about including 3rd party models, textures, etc.?
A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.

Q: Will the released terrain tools be compatible with Flaming Cliffs 2.0?
A: Yes.

Q: Will Black Shark and Flaming Cliffs 2.0 be run from the same executable?
A: No, they are two separate programs. They only link together in regards to online compatibility.

Q: Has the AIM-120B/C performance been improved?
A: Yes in regards to range, speed, fuze ranges, and counter-counter measure effectiveness. Other missiles have also been improved. In a related manner, ECM burn-through ranges have been moved significantly out (based on aircraft type) and a 15 second ECM warm-up time has been added to address ECM blinking online.

Q: What are the payment options for Flaming Cliffs 2.0?
A: Most major credit cards will be accepted through: http://lockon.co.uk/index.php?end_po...g=en&cat_sid=0

Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark?
A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs.

Q: Will multi-player aerial refueling be supported in Flaming Cliffs 2.0?
A: As in Flaming Cliffs 1.12, the answer is no.

Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF?
A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.

Q: Will the training tracks be updated?
A: Yes.

Q: Where will the boxed version of Flaming Cliffs 2.0 be available?
A: Outside of TFC website (http://www.kengray.co.uk/lockonbuy.htm), that has yet to be determined.

Q: If there are future Black Shark patches, will Flaming Cliffs 2.0 still be online compatible?
A: We will make every effort to retain this compatibility.

Q: What will be the activation limits for Flaming Cliffs 2.0?
A: 8 activations and 10 deactivations. Note that just reinstalling the game does NOT use an activation! An activation or deactivation is only used when there is a significant hardware or OS change. Even if the user has exhausted all of their activations and deactivations, more are provided with proof of purchase. If in the unfortunate circumstance Eagle Dynamics were to go out of business, our intent would be to release a final patch to remove copy protection.

Q: What would be the Flaming Cliffs upgrade paths be?
A: Either Lock On + Flaming Cliffs unofficial add-on (you would not have to activate) + Flaming Cliffs 2.0 upgrade or Lock On + Flaming Cliffs 2.0 DVD.

Q: Is it true that bird injection has been added?
A: Yes, but it can be set on or off with .LUA setting.

/KC

Title: Re: FC 2.0
Post by: Horizon on November 30, 2009, 19:29:06
Q: Is it true that bird injection has been added?
A: Yes, but it can be set on or off with .LUA setting.

ÄNTLIGEN! :D
Title: Re: FC 2.0
Post by: Justin Case on December 02, 2009, 19:43:34
Jag antar att det här får hamna i den här tråden!

http://simhq.com/_air13/air_440a.html (http://simhq.com/_air13/air_440a.html)
Title: Re: FC 2.0
Post by: Vitus on December 03, 2009, 00:47:19
Härligt att läsa om det... tack JC
Title: Re: FC 2.0
Post by: Justin Case on December 30, 2009, 23:17:53
Tadá! http://forums.eagle.ru/showthread.php?t=48648 (http://forums.eagle.ru/showthread.php?t=48648)

Edit: Nu har jag själv sett den, kort och koncist!
Title: Re: FC 2.0
Post by: F16_Filur on January 03, 2010, 00:30:49
Är där något specifikt nytt listat för de flygbara jaktplanen?
Title: Re: FC 2.0
Post by: KeyCat on February 16, 2010, 12:00:42

http://games.gamepressure.com/game_info.asp?ID=14288 (http://games.gamepressure.com/game_info.asp?ID=14288)

Återstår att se om det går att få tag på den 26:e Februari eller om det datumet är uppdiktat...

/KC

Title: Re: FC 2.0
Post by: Rivvern_ on February 22, 2010, 14:35:32
Screenshots på Su-25.

http://forums.eagle.ru/showpost.php?p=839477&postcount=1 (http://forums.eagle.ru/showpost.php?p=839477&postcount=1)
Title: Re: FC 2.0
Post by: Salsam on March 04, 2010, 07:21:22
Release datum? Hinner vi till Halmstad LANet?
Title: Re: FC 2.0
Post by: Rivvern_ on March 04, 2010, 07:57:00
Early 2010 är det enda jag kan hitta.
Title: Re: FC 2.0
Post by: KeyCat on March 19, 2010, 19:04:56
Ny websida uppe...

http://lockon.co.uk/index.php?end_pos=1671&scr=default (http://lockon.co.uk/index.php?end_pos=1671&scr=default)

Förhoppningvis tecken på att det börjar närma sig?

Hörde även att de dubblat priset, från USD 15.00 till USD 30.00 men så länge det håller vad det lovar är det ingen biggie IMO!

/KC

Title: Re: FC 2.0
Post by: KeyCat on March 26, 2010, 19:05:01
FC 2.0 release trailer...

  http://www.youtube.com/watch?v=8B-H_pGIvi4# (http://www.youtube.com/watch?v=8B-H_pGIvi4#)

Rysk version går att köpa nu och den Engelska inom några minuter (ryktas det om i vart fall)!

/KC

Title: Re: FC 2.0
Post by: KeyCat on March 26, 2010, 20:46:44
Engelska versionen går tydligen att köpa nu...

 http://lockon.co.uk/index.php?end_pos=1322&scr=shop (http://lockon.co.uk/index.php?end_pos=1322&scr=shop)

Avvaktar själva tills jag vet att det går att få igång min TIR2 i FC 2.0 precis som i DCS:BS, jag har ändå fullt upp med hajen (och en del ArmA II emellan) ändå!

Skall dock bli skoj att se vad som händer på MP fronten, tror det kommer att bli stor skillnad jämfört med LO:FC 1.x pga av att FC 2.0 nu har inbyggd MP lobby precis som DCS:BS så det är enkelt att hitta servrar.

/KC

Title: Re: FC 2.0
Post by: Rivvern_ on March 26, 2010, 21:31:52
Jag tror jag gör ett köp innan läggdax så kan jag prova imorgon.
Title: Re: FC 2.0
Post by: Rivvern_ on March 26, 2010, 21:48:57
Hur är det med starfuck?

Köpet är gjort och 3 filer är på väg ner. Ungefär 2gb+.
Title: Re: FC 2.0
Post by: KeyCat on March 26, 2010, 22:31:05
Quote from: RedRiver on March 26, 2010, 21:48:57
Hur är det med starfuck?

Samma som DCS:BS, dvs 8 installationer och 10 avinstallationer med löfte om fler om man skulle få slut på dem och kan bevisa köp.

Quote
Köpet är gjort och 3 filer är på väg ner. Ungefär 2gb+.

Skall bli skoj att höra vad du säger om det när du hunnit testa, speciellt om den nya ljudmotorn som förhoppningvis fixar alla ljudproblem vi fått dras med sedan LOMAC 1.0!

/KC

Title: Re: FC 2.0
Post by: ctrl on March 26, 2010, 23:20:09
Jag har idag installerat IL21946 och ArmaII som legat vid datorn i nästan två veckor. Kanske blir det uppdatering av dem i helgen... så Fc2.0 och BS ligger långt bak i kön....
Title: Re: FC 2.0
Post by: Swebeast on March 28, 2010, 18:11:04
Tankar hem FC 2.0 nu....får se om jag hinner testa det innan LAN:et  :-\
Title: Re: FC 2.0
Post by: KeyCat on March 30, 2010, 14:18:21
Har fått hem det men ännu inte hunnit installera.

/KC

Title: Re: FC 2.0
Post by: Salsam on March 30, 2010, 18:25:13
Var finns LockOn och FC 2.0 att köpa (och helst ladda ner)?
Title: Re: FC 2.0
Post by: Baztid on March 30, 2010, 19:18:24
Jag har beställt från dessa med snabb leverans iaf.. Vanliga Lock-On som nedladdning har ja inte hitta.
http://www.simw.com/index.cfm?fuseaction=dsp_product_details&pid=1621 (http://www.simw.com/index.cfm?fuseaction=dsp_product_details&pid=1621)

Sen köpte jag FC:2 nedladdningen från http://lockon.co.uk/index.php?end_pos=1322&scr=shop (http://lockon.co.uk/index.php?end_pos=1322&scr=shop)
Title: Re: FC 2.0
Post by: Salsam on April 07, 2010, 17:54:53
Vad krävs för att köra FC 2.0? Alltså mjukvaremässigt?

Såg länken om "Gold Pack" men kan man, hur ska jag säga det här, använda sig av en länkad sida som pekar på filer, installera LockOn och sedan köpa FC 2.0? eller måste man skaffa LockOn+FC+FC2.0?

Var jag tillräckligt otydlig?
Title: Re: FC 2.0
Post by: KeyCat on April 07, 2010, 18:15:11
Kolla dina PM!

Du behöver bara orginal LockOn/LOMAC 1.00 installerad för att kunna installera FC 2.

/KC

Title: Re: FC 2.0
Post by: Salsam on April 28, 2010, 07:45:14
LockOn Platinum - Juli 2010


QuoteLock On Platinum

Over the past several months, several of you have asked why we cannot do a box product of Lock On and Flaming Cliffs 2 together in a single package. The speed bump has been that we do not own the intellectual property (IP) rights to Lock On; Ubisoft does. After several months of negotiations though, we have secured the license rights to release such a retail product in the U.S. We did not want to bring this up earlier in case the plan fell through.

This project has also been delayed because we want to integrate the Flaming Cliffs 2 patch into the DVD version of FC2 that will be included in the box package. This is particularly important because we want to resolve installer issues. As most of you have read, this patch is in final testing.

Once the patched FC2 code is complete, we can send it and the other publishing assets to our distributor for duplication and retail distribution. The time from sending final assets to LOP being on store shelves is about two months (typical packaging creation, duplication, and distribution time frame). As such, LOP should be available in early July of 2010. We'll do a press release on the ship date that will include a list of retailers and the purchase price.

Trailer can be viewed here: http://www.youtube.com/watch?v=99_hoJNj3ys (http://www.youtube.com/watch?v=99_hoJNj3ys)


Källa: http://forums.eagle.ru/showthread.php?t=53339 (http://forums.eagle.ru/showthread.php?t=53339)
Title: Re: FC 2.0
Post by: Baztid on April 29, 2010, 19:59:04
http://www.youtube.com/watch?v=99_hoJNj3ys&feature=player_embedded#ws (http://www.youtube.com/watch?v=99_hoJNj3ys&feature=player_embedded#ws)
Title: Re: FC 2.0
Post by: Horizon on May 09, 2010, 10:01:32
Quote from: Baztid on March 30, 2010, 19:18:24
Jag har beställt från dessa med snabb leverans iaf.. Vanliga Lock-On som nedladdning har ja inte hitta.
http://www.simw.com/index.cfm?fuseaction=dsp_product_details&pid=1621 (http://www.simw.com/index.cfm?fuseaction=dsp_product_details&pid=1621)

Sen köpte jag FC:2 nedladdningen från http://lockon.co.uk/index.php?end_pos=1322&scr=shop (http://lockon.co.uk/index.php?end_pos=1322&scr=shop)

Hur funkar det med nedladdningsversion. Bränner man ut den på en/flera DVD och sedan installerar? Om man inte gör detta och datorn havererar, hur många gånger får man ladda ner spelet igen?

Finns spelet att köpa i handeln på DVD-skiva?

Nu har lönen kommit och Horizonten har råd att börja flyga Lock On FC2. :)
Title: Re: FC 2.0
Post by: KeyCat on May 11, 2010, 08:01:25
Quote from: Horizon on May 09, 2010, 10:01:32
Hur funkar det med nedladdningsversion. Bränner man ut den på en/flera DVD och sedan installerar? Om man inte gör detta och datorn havererar, hur många gånger får man ladda ner spelet igen?

Du kan ladda ner filerna och installera hur många gånger som helst däremot har du 8 sk aktiveringar (och 10 av-aktiveringar). Är ju alltid bra att spara en egen säkerhetskopia av filerna på DVD/HDD/NAS...

Quote
Q: What will be the activation limits for Flaming Cliffs 2.0?

A: 8 activations and 10 deactivations. Note that just reinstalling the
game does NOT use an activation! An activation or deactivation is only
used when there is a significant hardware or OS change. Even if the user
has exhausted all of their activations and deactivations, more are provided
with proof of purchase. If in the unfortunate circumstance Eagle Dynamics
were to go out of business, our intent would be to release a final patch
to remove copy protection.

Quote
Finns spelet att köpa i handeln på DVD-skiva?

Inte ännu, se Salsams post ovan! Om du har orginal LOMAC 1.0 tillgänglig (behövs för att kunna installera FC 2) ser jag ingen direkt anledning till att vänta på DVD'n eftersom det i slutändan blir exakt samma som nedladdningversionen + patch 1.2.1.

/KC

Title: Re: FC 2.0
Post by: Horizon on May 11, 2010, 09:25:51
Tack, KC! Det blir till att tanka hem från nätbutiken då.
Title: Re: FC 2.0
Post by: ft on July 06, 2010, 19:08:32
Jahapp, då har jag också FC2. Sitter och drar in patchen just nu. Inte helt sams med navigeringen i Su-25:an än, får den inte att stega bakåt i waypoints... kanske får falla till föga och läsa manualen. :)
Title: Re: FC 2.0
Post by: Horizon on July 26, 2010, 23:48:25
Då vart det loggat en timme i cockpit på A-10'an i FC2. Väldigt trevligt, men jag hade lite svårt att förstå mig på hur jag mappade kontrollerna för min joystick. Tog 20 minuter innan jag lyckades få fatt på gaspedalen. :)

Lyckades få A-10'an att gå i spinn. Det var spännande!
Title: Re: FC 2.0
Post by: Lupson on October 24, 2010, 23:00:47
FC2 är ju faktiskt riktigt bra! Har kört ca 8-9 uppdrag i A-10 kampanjen nu, det börjar bli svårt med SA-11 och SA-13 fräsandes runt öronen på en för jämnan. Och då har jag inte ens slagit av labels...

Gillar annars CAS uppdragen med "yellow smoke" som en FAC markerar målen med. Men som sagt, det är riktigt svårt så länge det finns SAM:s i området. Shilkas går att hantera. Körde nog samma uppdrag 5-6 gånger innan jag exakt visste var en SA-11 stod parkerad inne i en stad. Fick smyga mig på på allra lägsta höjd och plocka den med ARAK, sen var det klart enklare att härja runt. Kul att en taktikförändring funkade, innan hade jag försökt hålla stort avstånd (>5 nm) och bekämpa med AGM-65D. Svårt att identifiera målen på avstånd dock, med labels på får man typ vid ca 3 nm tror jag?

Ser framför mig att man behöver koordinera riktigt duktigt på LAN:et mellan SEAD-flighter och CAS-flighter. Kanske "fuska" lite och ge oss människo-piloter lite extra intel så vi kan bekämpa SA-enheter i förväg. Kanske går att lösa något coolt där Ka-50 kan smyga sig riktigt nära och plocka bort SAM:s?