Senaste betan (Build 60141) är väl värd att tanka hem, verkar som BIS äntligen börjat fokusera på att fixa/förbättra AI'n i ArmA II så lagom till jul/nyår kanske det börjar blir dags att starta co-op kampanjen eller köra lite mer co-op's generellt...
~45 MB och tankas här... Senaste betan är alltid överst i gröna fältet och som ni ser så släpps det nya rätt ofta (har kommit 3 nya builds på lika många dagar nu senast)...
http://www.arma2.com/beta-patch.php (http://www.arma2.com/beta-patch.php)
Betan installeras parallellt med senaste 1.04 och startas med en separat shortcut, det går även att köra med betan på 1.04 servrar men det medföljer även uppdaterad server EXE för de som hostar server själva :)
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(current patch candidate)
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
[59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
[58998] Fixed: Autocoordination caused rudder oscillation in high speed flight.
[58990] Fixed: Crashes in VoN when many players were speaking simultaneously.
[58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously.
[58961] Fixed: Immortal freezed soldiers occured in MP.
[58943] New: Added mouse smoothing to game options
[58931] Fixed: Broken kill scoring in MP (two points for unit kill).
[58924] Fixed: Input key actions are no longer active while chat mode.
[58901] Fixed: Diag_log used with long text argument caused crash.
[58897] New: Enabled multiple parameters for MP mission.
[58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
[58868] Fixed: Mouse scrolling in diary.
[58837] Mouse smoothing disabled for fast movement.
[58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
[58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
[58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
[58798] Fixed: Time of day synchronized on client after connection to server.
[58789] Command line argument -cpuCount=NNN to override cpu count detection.
[58730] Fixed: Simulate speed of sound
[58728] Fixed: fire from rifle distort sound
[58705] Fixed: Crash by malformed input to a diag_log scripting function.
[58702] Fixed: Muzzle flash was seen dark in some weapon optics.
[58699] Improved: Audio volume settings
[58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
[58655] Fixed: Players are no longer forced to reconnect after MP Load on server.
[58644] Fixed: bike rider can be no longer healed
[58626] Known issue: Players are forced to reconnect after MP Load on server.
[58609] Fixed: no particles effect when hit object with destructNo
[58601] Fixed: Player connected to loaded game was sometimes frozen.
[58590] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
[58580] Fixed: Possible crash with laser designator active.
[58571] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
[58552] Fixed: Infinite looping of commands 'Stop' in radio.
[58537] Fixed: Leaning 'limits' do not work in TrackIR
[58536] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
[58495] Improved building destruction
[58488] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
[58487] Fixed: Rainbow could be visible even with sun below horizon.
[58481] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
[58472] Fixed: missiles should pass through vegetation
[58414] Fix: 3D editor - civilian and resistance units did not work correctly
[58405] Fixed: grenades may explode only on the final impact
[58405] Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
[58357] Improved: Better airplane HUD visibility both night and day
[58349] New: Direct analogue throttle and brake for airplanes now available.
[58305] Optimization: Reduced frame stutter near map borders.
[58291] Improved: better handling of gravitation for shots (esp. for grenades)
[58251] Fixed: Sea surface was not rendered in NE area out of map.
[58245] Fixed: terrain surface was sometimes using wrong parallax map.
[58240] Fixed: grenade could destroy a building just by impact
[58237] Fixed: Radio messages sometimes echoed
[58212] Fixed - Team switch did not work when player died
[58207] New: More flexible configuration of Flares in the config (brightness, size)
[58199] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
[58190] Fixed: Prevent killed units reporting who killed them.
Patch 1.02
[58147] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity
/KC
Trevligt! Man blir ju allt lite sugen...
Beta build 60295 släppt.
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[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
/KC
Beta build 60309 släppt.
/KC
Hur f_n laddar du ner patchar?
När man hoppar runt på http://www.bistudio.com/ så slutar det med att man hamnar på första sidan igen.
EDIT: Hittade nu. Men inte tack vare deras värdelösa sida. Tack google.
Hehe OFP/ARMA och patchar är ett kapitel för sig. Minns själv hur jag svurit över det där.
Beta build 60393 släppt.
/KC
Beta build 60588 släppt.
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[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll
/KC
Quote[60457] New: FreeTrack support using FreeTrackClient.dll
Gillar du KeyCat, va?
Valfrihet är bra för oss konsumenter så jag är glad BIS lyssnat på de som vill köra med FreeTrack.
Själv har jag sedan några veckor tillbaks redan löst mitt problem och min gamla TIR2:a funkar som den skall även i ArmA II. Detta tack vare några smarta snubbar som gjort ett litet hack som plockar bort NP's "kryptering" av TIR data.
Btw, var håller du hus nu... utlandstjänst? Ser dig inte här på forumet så ofta?
/KC
Nej, bara massor utav jobb och så har jag fastnat i det där Modern Warfare 2 :-\
Fast jag är inne här på forumet nästan varje dag... det är som morgontidningen ;)
Ahh MW2... då lär du snart komma tillbaks till ArmA II igen när du sprungit igenom banorna ;)
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[60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
Build 60803 släpptes idag (och 60718 kom igår) men jag har själv inte hunnit testa ännu. Mycket händer nu och det är allas chans att påverka om de vill...
BIS Lead Programmer (Suma) är aktiv på forumet och söker just nu direkt input på hur AI'n kan bli bättre vad det gäller stridsformeringar, växelvis framryckning etc. så de med rätt (militär) kunskap har sin chans att göra sin röst hörd.... Inte ofta man ser sim/game developers direkt interagera på detta sätt så passa på om du har några bra AI förslag som du tror är genomförbara!
/KC
Här går det undan, Build 60819 släppt.
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[60818] Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
[60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
/KC
Build 60890 (MP issues) och ~1 timme senare en fredagskväll Build 60896 släppt ;D
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[60886] Improved AI subordinates should now respect formation more when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
/KC
Build 61032 släppt.
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[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
Skönt att få BattlEye (anti cheat) tillbaks för sist jag lirade på en publik server var det "kidz" som dinga sig med något fusk. Nu gäller det bara att servrarna börjar använda det på bred front...
/KC