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Övriga spel => Operation Flashpoint / ARMA => Topic started by: Jotte on February 09, 2006, 06:47:20

Title: Nya Armed Assualt skärmdumpar
Post by: Jotte on February 09, 2006, 06:47:20
(http://www.armedassault.com/shots/aa_shot5.jpg)

(http://www.armedassault.com/shots/aa_shot6.jpg)

:D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Rivvern_ on February 09, 2006, 07:21:35
Vackert! Underbart! Detta vill vi ha!
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Horizon on February 09, 2006, 10:45:55
Ja det ska bli roligt att testa. Längesedan man spelade OFP i ett bra co-op mission. :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on February 09, 2006, 11:57:16
*torkar dräggel ifrån golvet*
Ja,den vill vi ha...

Men Horizon, det är väl bara att säga till nån kväll, även om vi mest kör CTI just nu så betyder inte det att man inte kan variera sig... ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Slammer87th on February 09, 2006, 13:35:20
Efter att ha kikat på Bohemias hemsida så "hamnade" jag på något som såg mnist sagt läckert ut - VBS 1 Virtual Battlespace (http://www.virtualbattlespace.com/index.htm) - bortsett från att prislappen gör att det känns mindre accessbart för många av oss vanliga simulatorfreak - är det någon som har testat det? Det ser ju riktigt bra ut och med de kunderna så är det antagligen inte BF2-stuk på realismen!

/slammer
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on February 09, 2006, 16:23:18
Jag har inte testat det, men borsett ifrån att det är andra modeller och texturer så är det inte mycket som skilljer VBS1 ifrån OFP...
Realismen har jag inte hört nått speciellt om, så jag antar att den är lika som i OFP...

De skillnader jag har hört talas om är att det är bättre "collision detection", man kan alltså inte springa igenom staket och dyligt längre...
De har även fixat så att man kan gå runt på fordon som rör sig utan en massa scriptande om jag inte kommer ihåg fel...

Sen är det säkert endel andra små skillnader, men det får nån som äger/har testat uttala sig om...
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on February 09, 2006, 22:39:40
Jag har haft VBS 1 tidigare (har sålt det för ca 1 år sedan). Grundmotorn är samma som i OFP med några ytterliggare skriptkommandon och lite andra tweaks. Det som skiljer mest är 3d modeller och texturer. De som specialgjorts för VBS1 är klart bättre än allt som communityn gjort till ofp. Skärmdumpar gör dem ofta inte rättvisa jämnfört med skillnaden som blir inne i spelet. Dock innehåller VBS1 fortfarande en hel del grejer från orginal ofp, vilket gör att det är lite ojämnt i sitt utseende, minst sagt. Några av de tidigaste VBS1 modulerna är lite lägre kvalitet på men tex ADF2 och USARMY1 är löjligt snygga.

Prislappen är ju ett hinder, speciellt som man måste skaffa minst 3-4 moduler, förutom Core, för att ha någonsomhelst glädje av VBS 1. Då landar man på en 3-4000 sek. Ungefär som en Cougar...;)  Många uppdrag som görs av de privat användarna använder ofta 3-4 moduler, och inte sällan ännu fler.

Modulerna som gör att man kan röra sig på fordon och ha flera skyttar på desamma är inte släppta till VBS 1 ännu.

Vad gäller realism så är VBS 1 likvärdigt med ofp, på gott och ont. Det finns vissa moduler under utveckling för att höja detta men det innebär ju att man får punga ut med ytterligare stålar för att få tillgång till det för config.bin filen som man kan tweaka i ofp är järnhårt krypterad i VBS1.

Armed Assualt har en vidareutveckling av OFP's motor, bla har den stream på landskapet så att man kan ha större "öar" med fler objekt på, utan att för den delen prestandan blir lidande i motsvarande grad som ofp hade blivit om man gjort öarna 4 gånger större.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: KeyCat on February 10, 2006, 10:21:42
Sweet :D

Hoppas bara det inte dröjer till jul 2006 innan vi har Armed Assault på våra HD's...

/Christer (a.k.a KeyCat)

Title: Replying to Topic 'N
Post by: Jotte on February 13, 2006, 17:03:13
http://games.tiscali.cz/previews/armedassault/index.asp

En uppsjö av ytterligare nya skärmdumpar finns att skåda på denna tjeckiska site. :) Förhoppningsvis kommer en översättning av själva artikeln snart.

Och för er bekvämlighet så återpostar jag dem här. :)

(http://web.telia.com/~u52214146/img1.jpg)

(http://web.telia.com/~u52214146/img2.jpg)

(http://web.telia.com/~u52214146/img3.jpg)

(http://web.telia.com/~u52214146/img4.jpg)

(http://web.telia.com/~u52214146/img6.jpg)

(http://web.telia.com/~u52214146/img7.jpg)

(http://web.telia.com/~u52214146/img8.jpg)

(http://web.telia.com/~u52214146/img9.jpg)

(http://web.telia.com/~u52214146/img14.jpg)

(http://web.telia.com/~u52214146/img16.jpg)

(http://web.telia.com/~u52214146/img17.jpg)

(http://web.telia.com/~u52214146/img18.jpg)


Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Control87th on February 13, 2006, 20:23:57
På nått konstigt sätt så blir det nästan "sämre" när träd och gubbar är förbannat bra och marken är så klockrent 2d textur. (Se farmförallt näst sista bilden).

Till det viktigaste, är AI bättre på att bry sig om gräs/buskar/träd när den avgör om den skall se en eller ej?
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Rivvern_ on February 13, 2006, 22:25:12
QuoteOriginally posted by Control87th



Till det viktigaste, är AI bättre på att bry sig om gräs/buskar/träd när den avgör om den skall se en eller ej?

Håller med!
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on February 13, 2006, 23:01:28
Men jag måste bara säga: MUMS... kolla på de där skuggorna (speciellt hotell bilden)... :D

Sen håller jag med om att näst sista bilden inte är så jätte bra, men det verkar ju som om att det är bra där det är gräs i alla fall, sen så vet vi ju inte vilken intsällning det är taget med, det behöver ju inte vara högsta...

Det där med AIns syn hoppas jag också att de har förbättrat, men med tanke på hur mycket folk har klagat på det så antar jag att de gör nått åt det...
De fixade ju så att man inte kan "lägga sig genom väggar" längre i nån av patcherna, så nu när de har hafft längre tid på sig och har förbättrat mer borde de ju ha kunnat fixa det...
Title: Replying to Topic 'N
Post by: Jotte on February 13, 2006, 23:24:45
Det med buskar och träd som AI:n ser igenom är främst ett Resistance problem, det var där som de verkar ha missat flest typer av vegitation från att ha en attribut som döljer saker bakom dem. Det finns några busktyper i CWC som döljer spelaren för AI:n.
De hade ju även "glömt" den attributen i rökhandgranaterna och på ett antal byggnader.....

Får hoppas att de fixar detta nu, även om det inte är en showstopper för min del.

Edit: Ett flertal av skärmdumparna ovan är från en äldre version (oktober/november) av ArmA än de första två i första posten och de tre första i posten om artikeln, som ska vara från en betydligt mer aktuell version.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on February 22, 2006, 10:03:52
far se om vagorna ser snyggare ut "pa riktigt" jamfort med screensen..  men hoppas pa release snart, sa man kan kopa det nagra hundra lappar billigare har :)

Ser det som en ny resitance, visst det blev snyggare med resistance jamfort med OFP.. men det viktigaste var anda sma saker, pistolsloten, inte dumt, att kunna droppa magasin till en kompis som har ont om ammo, guld.. samt alla mojligheter for addons.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Obizzz on February 22, 2006, 12:59:13
När är planerad release?
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on February 22, 2006, 13:28:57
1:a halvan av 2006 är det enda som är känt.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Obizzz on February 22, 2006, 13:46:56
Juli eller nåt sånt då :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on February 25, 2006, 08:40:37
QuoteOriginally posted by Obizzz


            Juli eller nåt sånt då :)
nahh, slutet av april.. kom igen, alla hall tummarna nu :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on February 26, 2006, 09:49:15
lite mer bilder

(http://www.cgm.cz/obrazek/City.jpg)
(http://www.cgm.cz/obrazek/m113.jpg)
(http://www.cgm.cz/obrazek/konvoj5.jpg)
(http://www.cgm.cz/obrazek/uh60.jpg)
Title: Replying to Topic 'N
Post by: Jotte on February 26, 2006, 15:36:33
Super nice, som de säger i reklamen. :)

Två iartiklar på tjeckiska som översatts:

QuoteOperation Flashpoint was created only by 12 developers. How many do you have today and how are they divided in creating of Armed Assault and Operation Flashpoint 2?
Nowadays, we have a few basic groups - first group of about 5 people with Ondrej Spanel in lead is creating engine. There are about 15 people working on every game using this engine, alltogether we can talk about 35 developers, without the Australian branch-establishment.

What is the Australian branch-establishment occupied with?
They are developing the VBS2, another generation of military simulator, which the Australian and American forces are training with.

You have grown quite well! Do you still fit in your cottage on the edge of forest? :o) Are you working on both games there?
Although BIS still settles there, the Armed Assault team settle in newly reconstructed offices in Prague 5.

Do you have any military advisors in your team?
Well, they are not a part of our team, but some are helping with the development of VBS, which influences the appearance of the games.

What's the reason that you don't work with Codemasters anymore? What consequences will it have and does it influence the release dates of your games?
Partnership with Codemasters was ended by both-side agreement, so we will release Armed Assault with another publisher.

About Armed Assault, on the forums, people discussed the name from all the views. Many stated that this name is just WIP one and it's not very "special". So, is this name final or will the publisher or you change it?
In my opinion it is pretty interesting title, we won't change it, only when discussed with new publisher.

You aren't in good stance with Codemasters about the name copyright, did you think of calling the Game 2 just Armed Assault 2?
Absolutely not. Armed Assault will introduce a fictive conflict from the near future with improved OFP engine, but Game 2 will be a breaking game with many features unseen in military simulations.

We have talked about the new publisher. Do you know, who will it be? Will you want to not be held down in supporting the community like before?
I believe that every publisher is happy when a developer supports his game after it's release. I dont't have any fears about this.

What do you think of Enemy In Sight, a project of Illusion Softworks, which could be a rival for Armed Assault?
Enemy In SIght of course is a rival, because like Halo of Battlefield it is inspired by OFP, but it is a different game in many ways, more concetrated on one man's action.

The introduce of Armed Assault on this year's E3 was a big surprise for many people. If we look at the release date, it were surely a good news for OFP community. Is the Q4 2005 still actual?
Well, when we look at the date this interview is being made, it is not. We decided to give the game many new technologies, which have mostly in graphic view improved it a lot. All our concern is to release it in the middle of this year.

OFP 1.5, how is ArmA sometimes called, will be surele welcomed by the community, which awaits it for endless three years. What changes would you like to meniton?
I would like to mentin that ArmA really is a OFP sequel, the fans will get what they already know.

Will ArmA have a strong story like OFP? Can you tell us more about it?
ArmA will take place in a fictive country, where the northern democracy is attacked by southern dictature right in the moment the United States forces get away in expectation of no more danger. With the rest of contignent you will help there, where it is needed most.

Will we meet some animals, too?
Yes, but don't expect squirells bearing your ammo.

Close combat, like bayonets, was completely forgot in OFP. Will be this option in ArmA? Many discussed about jumping, too.
ArmA is like OFP concentrated on ranged fight in huge open area, but we are making some progress in close fight, just don't expect fighting. About jumping, it will not be in ArmA, but there will be other ways to get through fence.

What engine will ArmA run on and what changes will it have?
It will have improved OFP:Elite engine, that means higher distance view, option of massive multiplayer battles and others. You can see much more trees now (you can uproot them to create barriers). Another changes are much more detailed towns and new object destruction capabilities.

The questions were answered by Jiøí Rýdl, marketing director of IDEA games, representing among others BIS.


QuoteIn the second part of interview with Jiøí Rýdl we'll get more info about engine, multiplayer and supporting MODs for Armed Assault, but we'll look at the "Game 2", too.

What changes can we expect in the enviroment, nature? Will the engine support rivers or tunnels?
Rivers will be supported in limited ways, you can maneuver vehicles on them, but you cannot swim. Tunnels are not supported.

Talking about the engine, what system requirements will ArmA have? Did your experience with the optimalization of X-box OFP help in this?
Of course, not only the X-box version helped in optimalization, engine is still in development and many improvements will appear in the next generation games. Optimal configuration for ArmA will be Pentium 4, graphic card with 256MB memory, but minimum will be even lower.The X-box version was useful mostly in memory requirements of the game, withou these we won't be able to make over million objects on the map.

That relates to graphic of the game. What nwew technologies will ArmA have? Do you plan (for example in some patches) supporting PhysX?
ArmA engine is made with DirectX 9 and has HDR effects and other advanced technologies. The physics of ArmA will be the technology developed by BIS, that means no support of PhysX.

How did you work on AI? What changes will it have from OFP?
Mostly the feeling you are a part of giant machinery, which evolves with events, but not only by one of them. Your companions obey your orders, they react on different battlefield situations and of course your enemies try to find a weak spot in your defence - they plan outflanking, call reinforcements and if they are not in advantage they don't draw the attention. From OFP we have removed many bugs and AI better uses the output of your computer.

Let's look at the game itself. Will it be event more realistic or more like arcade than OFP?
It remains the same, we want to be as realistic that the playability does not suffer.

Do you have real models of the weapons and vehicles that will appear in ArmA?
Not all of them, but BIS guys have tested many of them and some vehicles were in the studio in Støíbrná Lhota.

Multiplayer is a must in ArmA. What game mods can we expect? How many players will be supported in one game?
The most interesting is the option to join game that has started before, it can last to few hours. That is because a real attack of few tens of soldiers on fortified base on theother side of huge island doesn't take few minutes.

Will there be voice chat?
Yes.

Easy editor and making your own units are a great attraction even now. Will ArmA have the same?
Of course. Mod support is one of the main BIS concerns.

Mission makers want to know if the script commands will be like OFP ones and new ones will be added, or will you start from the very beggining?
We use the old scripting with new abilities, so who wants, he can make more, who does not want, can make with what he already knows.

What will be the addon compatibility from OFP?
Compatibility plays a big role in developing, it would be a pity if you lost many thousands fan addons, but we'll have to modify it a bit because of the new graphics.

Will be ArmA localized in czech? Do you want complete dubbing?
That depends on publisher, but yes, we want a complete czech version.

The X-box version has been recently released. Do you plan ArmA for consoles?
Not yet. We can think od XBOX360, but that depends on publisher, too.

There's much time until Game2 release, where are you now in development?
In the discussion with eventual publishers.

Game 2 is very ambicious. Can you tell us how and in what time period will the campaign be? Will there be a strong story, too?
The campaign will be in near future on places all around the world.

Will the game single missions? Or will you just give the player living enviroment and he will decide what to do?
The game will be like RPG in this aspect, you won't have missions, but you will fullfill tasks in what order you will like. Your decisions will influence the whole game.

Will you use modified ArmA engine or a completely new one? What differences between ArmA and Game 2 can we expect, for example in physics?
Engine is in development with every new game, influenced by players and soldiers. It depends on each project - design, platform, publisher - what abilities will the engine have. In physics the Game 2 is completely different from ArmA.

How will you deal with multiplayer? Will you have any new mods?
We will of course have huge online battles of many groups with different tasks.

What will be the Game 2 maps like? Will there be huge cities and for example trains?
Even nowadays the engine can make big cities, but they are mostly for military training. The question is if the player will be trapped there or if it will be an interesting fight. Here we need game designer to make perfectly playable game. Unfortunately, the reality is more grey.

Will there be rain, fog and others?
The Engine supports weather changes, the question remains - will we have computers good enough?

Will be the Game 2 localized into Czech?
Again, it depends on publisher, but of course we want it.

Thanks for the interview. I wish you the will to continue in your fantastic work.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Mupp on February 28, 2006, 15:34:58
QuoteOriginally posted by Jotte
...
Quote
...
don't expect squirells bearing your ammo.
...

Fan!

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on March 05, 2006, 01:40:47
Ännu mer info och nya skärmdumpar
OFP.info intervju (http://ofp.gamepark.cz/index.php?special=articles/arma_bis_interview_1.html)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on March 25, 2006, 21:47:54
Här är en liten Marjasin av en artikel från www.arma.dk

QuoteAnother Czech magazine have had their fingers onto Armed Assault. A new "coop-mode" for singleplayer is being described. It sounds very interesting - when you have completed a singe-mission, it enables a "coop-mode" that allows you to play the same mission again, but as another soldier. Or you can decide to play it in multiplayer. Thanks to Lord Perth for translating the preview into german, and to bör for making the german-english translation.

Armed Assault Preview

Good ol' Flashpoint transferred into a new game, with nice innovations and more beautiful than before. That's, in brief, Armed Assault, the sequel to BIS' game. While early info dated last spring talked about ArmA as a reissue of Operation Flashpoint with a few innovations, the final version will be somewhat different. ArmA is a stand-alone game even if its roots are OFP. In our preview we'll introduce you to innovations that push the gaming experience and that surprise - pleasently.

Closer to mainstream ["mass of gamers" literally]

The first info is shocking: ArmA aims for a larger target group thus carrying some changes along. If you're looking for some sop, I'll clear everything for you: We won't be facing a revolution or an attack on something we loved, but rather an adjusting of the concept. There'll be multiple difficulty levels giving us the option to save more often, to make our fellow combattants tougher, to restrain friendly fire, etc.
Hardcore gamers and fans of OFP shouldn't panic though - ArmA still features the same tough and uncomprimising world they're already used (and they'll still get their super difficult mode)
This time the conflict takes place on an island, about as large as 400 kmÃ,² - that's about as large as the three islands of OFP combined. The environment is richer and more elaborate than before, both its details and accoutrement please the eye. The engine has been nearly entirely reworked, the tree generator, which lets you forget the pseudo trees of OFP, stands for that. Each tree is an object that can be destroyed - driving through a forest with a tank is sensational, and when all the trees are cracking it feels very realistic. That's the case for the whole environment: Towns can be destroyed by bombardement, fences
can be destroyed by cars, etc.

More roles in a mission

An unexpected innovation shows up on a spot, you would hardly have expected. The player will switch between multiple units which contribute to a mission, so the campaign gains an unexpected scale. In the mission we could watch in the developers' presentation the player had to clean a town to advance on the enemy's camp afterwards. While the main force is advancing on the new objective, the player takes the role of a sniper and cleans the approaches.
Completed single player missions will be available in coop mode, in which you'll be able to try out the different roles over and over.
The multiplayer mode gains importence, but at this point we want to describe the single player campaign. Altough it's shorter and it features only half as many missions as OFP, it'll feature a richer and even better gaming experience. The island the action takes place on is seperated in two halfs: The north is a post-communist run-down country whilst the south is a flourishing pro-west country. As in real life the two different forms of governments (and ideologies) don't come along with another very well, and the american army, doing a manoeuvre, intervenes in the conflict, the player will slip into the role of a soldier that is in the american forces. Although the length of the campaign will be shorter than in Flashpoint, the coop mode will countervail this.

Huge battles featuring umpteen players

We hail the reworked multiplayer that BIS has put more work on than before. The multiplayer features huge battles with umpteen players, places left idle will be filled up with bots. Due to the time such a mp game consumes - depending on the map up to several hours - the players may join in progress. The game won't restrain the number of players participating, it solely depends on the single computers. It's already possible today to fight battles with up to 60 players. That number, promising an unseen experience is only an outlook on the huge battlefields of the "future".
Due to multiplayer and the idle places filled up by bots the importance of A.I. rises, the developer team is intensively working on this topic. The enemies will be capable of calling support, taking cover - everything to make them capable of replacing real players and to make a adequate team member. The editor will enhance the durability of the game and we can look forward to further extensions (e.g. new dinghys, choppers, etc.)

It's not necessary to comment on the graphics - form yourself a view by the screenshots and the assurance that the game will look a lot more beautiful and vivious than OFP. Thanks to the used technology ArmA looks good, and it'll run on current computers without a problem. A 2,4 GHz precessor and 1 GB RAM are adequate for a good running gaming experience at good quality. But the developers still have to do the final optimization which will bring down the hardware requirements.
That alone should be enough to calm down the worries, that players of military simulations will have about ArmA. The rest of the ingredients let assume that the obsession called Operation Flashpoint - now called Armed Assault - will erupt once again. We're excitedly anticipating it.
Title: Replying to Topic 'N
Post by: Jotte on March 31, 2006, 00:09:03
Två nya skärmdumpar och lite Q&A om ArmA:

Länk till Q&A, 4 sidor (http://www.totalvideogames.com/articles/Armed_Assault_QA_Feature_9624_4822_0_0_0_0_20.htm)

(http://ofp.gamepark.cz/news/pics3/tvg1.jpg)

(http://ofp.gamepark.cz/news/pics3/tvg2.jpg)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on March 31, 2006, 01:16:29
mm... det ser bra ut...
Hoppas att det kommer snart också...
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on March 31, 2006, 06:27:27
slog mig idag.. ratt manga som fatt tala med BIS, mycke screens osv denna manaden, kanns som hypen ar pa G?

/me siktar pa sen release i april..
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on March 31, 2006, 06:30:44
Från avslutningen av Q&A artikeln:

QuoteAny final thoughts you'd like to offer our readers?

J.R.: I believe you will love Sahrani Island as much as we do!
Viktor: So don't hesitate to visit it soon.

:)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on March 31, 2006, 14:51:30
QuoteOriginally posted by Jotte


            Från avslutningen av Q&A artikeln:

QuoteAny final thoughts you'd like to offer our readers?

J.R.: I believe you will love Sahrani Island as much as we do!
Viktor: So don't hesitate to visit it soon.

:)

som medlem i SFP vet jag hur det kanns att sitta och kanna/saga/antyda att "release ar nara" for sen jobba i ett halvar till dar varje dag kanns som "slutet av denna veckan kanske"
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on March 31, 2006, 18:40:14
I datorprogram/spelföretags "lingo" är 6 månader "soon" :p

Men som du s, de börjar onekligen bli tätare mellan skärmdumpar och intervjuer så ArmA verkar iallafall vara påväg framåt. :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 02, 2006, 13:12:05
Finns nu en  film av ArmA som en ryska spelsite gjort. Den visar ArmA i vad det verkar det skick det var runt jul att dömma på animationer,3d modeller och texturer.

Ger dock en glimt av det hela som ett WIP. :)


Länkalternativ 1 (ftp://www.gamepark.cz:8021/ofpd/videos/Igromania-armedassault.avi)

Länkalternativ 2 (ftp://www.gamepark.cz/ofpd/videos/Igromania-armedassault.avi)

Länkalternativ 3 (http://www.armedassault.org/web2/downloads/pafiledb.php?action=file&id=2)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: simon on April 03, 2006, 09:15:25
Själv tycker jag att ArmAss ser sämre ut än OFP, rent grafikmässigt...
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 03, 2006, 17:05:23
När var du hos en optiker senast?:p
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Phlerp on April 03, 2006, 17:42:46
QuoteOriginally posted by Jotte


            När var du hos en optiker senast?:p

Hrmmm.... (sneglar på jottes avatar)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Horizon on April 03, 2006, 18:49:09
LOL :D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 04, 2006, 06:18:39
I know good price, special only for you. You see loooooooong time very good. :p :D
Title: Replying to Topic 'N
Post by: Jotte on April 04, 2006, 06:54:58
Den nya ön i Armed Assault:

Sahrani

(http://ofp.gamepark.cz/news/pics3/back2.jpg)

Och en länk till en liten blog "skriven" av ArmA karaktären William Porter......
http://www.armedassault.com/william/
Title: Replying to Topic 'N
Post by: Dubble0zero on April 04, 2006, 11:43:51
Hmm, inga sjöar och floder, synd...
Men annars kan det blir bra..

Kul idé med en blogg också... :)
Title: Replying to Topic 'N
Post by: Jotte on April 15, 2006, 13:56:56
Påskharen har varit framme och delat ut lite ArmA skärmdumpar på BIS sida.......

(http://ofp.gamepark.cz/news/pics3/ArmA_hires_01.jpg)

Mer finns här. (http://www.bistudio.com/games/ofaa.html)


:D
Title: Replying to Topic 'N
Post by: Jotte on April 18, 2006, 16:10:27
Scannad artikel från PC Format.

Blå bakgrund Armed Assault, grön bakgrund "Game 2".

(http://ofp.gamepark.cz/news/pics3/pcfmint3.jpg)


(http://ofp.gamepark.cz/news/pics3/pcfmint4.jpg)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 20, 2006, 19:10:34
Idag har det fullkomligt regnat ArmA skärmdumpar. :)
Här är några:

(http://ofp.gamepark.cz/news/pics3/armaofpcde1.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde2.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde3.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde4.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde5.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde6.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde7.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde8.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde9.jpg)

(http://ofp.gamepark.cz/news/pics3/armaofpcde10.jpg)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: simon on April 20, 2006, 20:50:53
Kalla mig både blind, döv och lam om ni vill det, men jag tycker fortfarande att ArmAss ser ganska muppigt ut...:-/
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Control87th on April 20, 2006, 21:23:18
Och jag skiter i hur det ser ut, vanliga OPF duger för mig utseendemässigt så jag väntar med spänning på rapporter om AI-beteende, slump på träffsäkerhet och sådant...
Title: Replying to Topic 'N
Post by: Jotte on April 21, 2006, 14:19:29
Tips (http://www.datorbutiken.com/se/default.php?artId=SAM204B) <--- Varsegod simon. ;)

Tips (http://www.globalsecurity.org/military/systems/ground/interceptor.htm) <--- Något för dig ctrl? :D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on April 21, 2006, 14:23:22
ser sa vackert ut.. gamla hederliga OFP. med sma andringar.

Men visst vore det roligare om dom slappte screenshots pa nya configen osv.. fan det vore lackert :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 21, 2006, 14:28:29
QuoteOriginally posted by granQ

Men visst vore det roligare om dom slappte screenshots pa nya configen osv.. fan det vore lackert :)

Kodfetischist :D

Men håller med dig i andemeningen. Det vore intressant att få lite mer handfasta fakta om tekniska förbättringar på motorn och AI:n. Just nu får man bara gissa sig till grejer som genom att de visar en HMMWV med TOW= ingen begränsning vad gäller robotar på hjulfordon längre. 2 miniguns på Blackhawken= mer än ett vapen aktivit per fordon etc. Och så länge de inte skriver ut det utan bara antyder det med skärmdumpar så förblir det spekulation.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on April 21, 2006, 16:20:56
hmm, hmmwv med tow, are you sure eller vad det exempel pa vad du kunde sett?


/me oppnar rb56 och tgb1111 pbon..

Title: Replying to Topic 'N
Post by: Jotte on April 21, 2006, 18:30:07
Den bild som spekuleras om att det är en TOW på:

(http://www.armedassault.com/william/photos/our_hotel.jpg)

Sen finns det en bild ovan som visar 2 miniguns på en Blackhawk

Men som sagt, vad det reellt innebär är ju mer eller mindre gissningar. BIS har dock en tendens att visa skärmdumpar "av en anledning", tex skuggor och annat så att de på så vis visar tekniken. De kör väl enligt parollen; en bild säger mer än tusen ord.... och sen kan de få många goda skratt åt fansen när fantasin skenar iväg. :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on April 22, 2006, 07:10:41
gott mos. Nu antar jag det ar fungerande TOW.. inte studerat "mobiltelefon kamera bilderna"  sa noga..

toppen med massa pickuper ocksa, har tanke pa ett koncept som behover just pickuper, bara vanta pa armed assault sen behovs i princip inga addons :)

sen aven om 2 gunners pa uh60 sa behover det ju inte innebara att man kan ha 2 gunners pa strv122 (commander i turned out lage).. men tro mig, det kommer provas ocksa..

kodningen ar ju vad som gor spelet roligt, forstar inte folk som inte sysslar med editing av nagon form (texturer, missions, modeller vad som helst).. antar dom som lagger all tid pa EVE och WWII online istallet.. bara en tanke som slog mig, stammer den tesen?
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Oden on April 22, 2006, 19:53:01
"Oändligt" stora kartor lär ju möjligt ge oss CTI nördar lite problem..

Spelomgång 1: 14 timmar
spelomgång 2: 23 timmar

:-/
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 23, 2006, 00:41:32
Åandrasidan så ger ju Join in Progress möjlighet att dela upp de sesionerna på flera tillfällen. :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on April 23, 2006, 15:41:34
jo, nogova tycker jag ar for stor tom..
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Shar on April 23, 2006, 20:03:10
"För stor"...?

Bara begränsa uppdraget till en viss del om det skulle vara "för stort". Så länge detaljer osv bibehålls och det inte känns tomt och förgenererat tycker jag att öarna kan fortsätta växa.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Control87th on April 23, 2006, 20:08:55
Det stora problemet som funnits med stora kartor är ju att det inte fungerat om man lagt ut tillräckligt med fi för att göra hela kartan intressant.  
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Shar on April 23, 2006, 20:13:21
BIS ska ju nu har lagt in en nytt sätt för att "streama" öarna i ArmA, istället för att förladdas som de gör i OFP/Resistance. Man kan ju hålla tummarna för att denna streaming även inkluderar AI osv...?
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on April 24, 2006, 12:41:41
menar att Nogova ar for stor for cti:er.. och andra missions som anvander hela kartan blir sa ensamt och ingen "combat".

sen tycker jag personligen Nogova ar alldels for liten for kunna ha sa manga klimatzoner pa samma o.. jag hade kunnat leva med om dom bara tog bort oken for flygplatsen men medelhavet, oken, norra europa pa samma karta kanns lite val knasigt.


men tror inte ai streamandet skiljer sig fran nuvarande OFP, om du drar upp view distance till "max" och titta pa 2 olika ai grupper sa som springer, sa kommer den narmast att "flyta" pa, medans den langst bort kommer att "hoppa" fram, da ofp redan i viss man haller lagre uppdateringshastighet pa dom enheter som befinner sig langre bort an dom som befinner sig nara.

Tror AIn's grund ligger kvar men utokade "script" typ for bli som grouplink niva kanske, men samma motor bakom, medans grafiken fatt sig helt nytt satt att arbeta pa..

obs, jag har absolut ingen insider info och har nog foljt nyheterna samre an jotte.. sa bara rena spekulationer.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on April 24, 2006, 18:44:02
Jag håller med om det där med för många olika klimatzoner på Nogova...
Men, om man har större öar så kan man ju kanske göra det bra, inte fullt så många, men man kan ju ha lite olika klimatzoner utan att det blir helt fel...
Sen så hoppas jag att de har gjort det bättre med AIn också, för att ha en oändligt stor karta där det finns action i princip överalt om man vill, men det ska ju vara upp till den som har gjort uppdraget...

Personligen så skulle jag gärna ha större kartor med CTI uppdrag, det skulle ta längre tid, och man skulle kanske kunna utveckla bygg biten lite så att det blir ännu mer som ett ordentlige RTS...
En av de stora svårigheterna är antalet AI's, men om de har löst det så...
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: MPsäk on April 25, 2006, 13:45:22
Sitter full i längtan tills det kommer.
Men kommer att sakna SFP, får väl låta Flashpoint ligga kvar i datorn. haha
Vet någon om ArmA släpps 2006?

Ne nu slutar jag jobba. Skall cyckla ner till åhus (Absolut Vodkas vagga) moahaha :p
Ha det underbart. haj
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Shar on April 26, 2006, 19:11:48
SFP kommer nog med största sannolikhet överföras till ArmA, tillsammans med lite updates på gamla grejer, plus en del nytt. :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: simon on April 27, 2006, 11:38:22
Förhoppningsvis så blir inte ArmAss lika muppigt tillsammans med lite SFP... ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 28, 2006, 18:21:14
Några nya "muppiga" :-OO  bilder på ArmA från William Porters blog. (http://www.armedassault.com/william/)

(http://www.armedassault.com/william/photos/base/01.jpg)

(http://www.armedassault.com/william/photos/base/02.jpg)

(http://www.armedassault.com/william/photos/base/03.jpg)

(http://www.armedassault.com/william/photos/base/04.jpg)

(http://www.armedassault.com/william/photos/base/05.jpg)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: simon on April 29, 2006, 11:56:18
Det verkar som om BIS lyssnat på mitt wajnande, mindre muppigt den här gången! ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on April 29, 2006, 12:20:32
Eller så har du aldrig hört talas om W.I.P. :p ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: simon on April 29, 2006, 19:02:08
Hur som helst så såg det muppigt ut, det kan du väl ge mig Jotte! :p
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on April 30, 2006, 15:47:37
det dar spelet vill jag lira.. allt jag har saga. Ser sa grymt ut.. schysst om man far tillbaka samma kansla som nar ofp slapptes.

fast sa manga natter det kommer bli med editering, annu ett ar at helvete.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: KeyCat on April 30, 2006, 20:22:06
Måste säga att de senaste veckornas skärmdumpar på Armed Assault är över förväntan för min del vad det gäller den grafiska biten.

Hoppas bara att även AI'n får motsvarande uppfräschning så att inga extra script behövs för elementära saker som supressive fire etc. och att de plockar bort den där förbannade "uber radarn" AI'n har tillgång till...

/Christer (a.k.a KeyCat)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: henk on May 01, 2006, 20:11:29
Proportionerna på gubbarna ser iaf bättre ut än tidigare.
Title: Replying to Topic 'N
Post by: Jotte on May 02, 2006, 18:41:37
Posttjänst
(http://www.armedassault.com/william/photos/morning.jpg)

Verkar som om de kör på USAs nya ACU uniform.
Title: Replying to Topic 'N
Post by: Jotte on May 02, 2006, 20:13:33
Och en ny liten intervju med skärmdumpar hos  FiringSquad (http://www.firingsquad.com/features/armed_assault_interview/)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on May 03, 2006, 14:40:08
Multiple gunner positions on vehicles. HDR lighting, if you stare at the sun you damage your eyesight, common sense really! Simulated weapon recoil, the more powerful the weapon, the more powerful the kick. Bullet kinetic energy, different bullets travel varying distances and the damage they do is affected by distance/ricochet etc.


for example one of the really cool things about the HDR lighting we have in the game is that bright lights such as sunlight or explosions affect how well you can see the world around you, what that means in practical terms is that if you have the sun in your eyes, and you're about to ambush the enemy you put yourself at a disadvantage due to your decreased ability to see.





Sa glad dom lagger tid pa sant.. blir hel del arbete fa upp SFP 4 till armed ass niva men hellre det an "nothing changed"..
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 04, 2006, 16:56:50
Ytterligare en intervju med Placebo på IGN (http://rpgvault.ign.com/articles/704/704543p1.html).
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on May 04, 2006, 18:22:39
AI som kan välja mellan att anfalla direkt eller sätta upp ett bakhåll (eller fega ur och springa iväg)...
Det låter nästan för bra för att vara sant...

Jag ser verkligen fram emot det nu...
:)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 05, 2006, 23:13:42
Och "en traktor" till (http://www.ggmania.com/full.php3?show=5792)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 09, 2006, 21:22:06
Idag postades en kort liten video på William Porters blog (http://www.armedassault.com/william/)  som visar patrullerande soldater i ArmA.
Nerladdningslänk (http://www.armedassault.com/william/photos/embassy.avi)
Title: Replying to Topic 'N
Post by: Rivvern on May 09, 2006, 21:39:32
Gubbarna rör sig mjukt och snyggt,.. Jag är bara rädd för att jag inte ska kunna spela det på min dator. Även fast den är ganska fräsch så orkar den inte OFP(1) fullt ut. Visserligen är man ju lite kräsen med viewdistance.

EDIT: Detta gillar jag!!

"ArmA will include a "capture the island" type game mode, this mode allows for a continuous battlefield spread over the whole island with forces fighting to capture individual towns, thus gaining resources to further their war effort, with the end goal being to capture the whole island. Large numbers of players with the ability to rejoin straight into the action means that ArmA will offer hours if not days of solid gameplay just from one single mission. "
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on May 10, 2006, 06:43:04
hoppas även på en BF2 mission typ.. bara för att locka över fler folk == mer pengar till bis.

men med Join in progress så, och dessutom så fixar ju fansen sånt på 0 sek :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Oden on May 11, 2006, 07:37:17
haha gran, du kan'la skicka in din BF2 style mini-cti till BIS för officiell release :P
eller blev den aldrig klar?
Title: Replying to Topic 'N
Post by: granQ on May 11, 2006, 08:36:08
QuoteOriginally posted by Oden


            haha gran, du kan'la skicka in din BF2 style mini-cti till BIS för officiell release :P
eller blev den aldrig klar?

tja, till 50 % kanske.. scripten funkade men orkade aldrig göra bra missions med placering osv.

kanske skulle pröva göra en med hel ö att lira på, men nu har jag så mycke projekt får bli en annan gång.. kanske till arma =)

edit back to topic checka:
http://www.simhq.com/_all/all_018c.html
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 12, 2006, 06:26:56
En kille,ThruYerStErNuM, som spenderat tid i BIS/IDEAs bås på E3 postade följande på BIS ArmA forum:

QuoteOK guys, you all talk too much  :p so much to read through, even about the one preview, I'm not as motivated to read speculation knowing stuff first hand, now I know how Placebo feels. :ban: ALL :ban: :ban:

Well I'm back from spending a goood deal of time with Idea games, I think they might be sick of me by now, Jiri called me "too educated" (Although I will be back tomorrow, I'm growing on them dont worry ;) )

I've heard probably most of what they've had to say across the press interviews, I've spent probably 3 hours total around them (Jiri and Robert) in the last 3 days, talking mostly about Armed Assault and Idea Games. I did play Armed Assault btw, did not play Alpha Prime (did not know much about Alpha Prime until today)

Screens wont do justice, but I did notice some UK online guy setting up a video camera in that tiny cubicle, expect nice media very soon.

So many things I could say about the game, but heres a list of some of the coolest things I did not know before E3...

1. THERE IS NO MP PLAYER LIMIT. How many people can join is only limited by bandwidth and hardware.

2. You can gain the ability in the single player campaign to switch mid game from man to man, when I watched Robert show this off he had a list of 3, soldier, sniper, apc gunner.

3. The campaign progresses based on the missions you choose from. The mission selection is limited, but you atleast have the option to play based on what kind of player you are.

4. THE VIEWDISTANCE MAX IS 10000

5. When at 10000 view distance it was like OFP at 5000 viewdistance, but with no stutters from loading terrain (meaning the OFP: Elite streaming technology is working beautifully)

6. ALL NEW GOOD ANIMATIONS (from what I saw) some were still missing, but the ones I saw were a huge improvement (even reloading)

7. Expected release date from the mouth of Jiri was "Q3 2006" (and it sounded like if they couldn't get an international publisher, they would seriously consider digital distribution, meaning we would be able to play this year regardless)


I am withholding all criticisms and concerns till after tomorrow  :D

Länk (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=5f3675920d81b2fa2768da9386879746;act=ST;f=64;t=51493;st=150)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Rivvern_ on May 12, 2006, 06:56:56
Det börjar suga fint i Flashoint tarmen..  ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on May 12, 2006, 13:23:03
gillar 10 000... älskar hur ofp alltid varit ett spel som är optimerat för dagens datorer, går använda på gårdagens och som kan växa med nya datorer.. Så tråkigt att låsa tex viewdistance till 900 meter, som i många spel.. eller antalet MP klienter..

men det jag tänkte säga, kommit en trailer nu.

http://members.chello.nl/a.kroes7/arma_trailer.wmv
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Shar on May 12, 2006, 14:27:45
Q3 2006 :/
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 12, 2006, 17:24:48
Vilket innebär juli, augusti och september Shar ;) Lika bra att ine få det nu i sommar, så man spenderar tiden utomhus istället för inne framför skärmen. :p

Härlig liten trailer, visar ett gott urval av fordonen och annat smått och gott.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Shar on May 12, 2006, 19:31:09
Ska plugga i höst. Blir inget lir för mig förens runt jul.... :-OO
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on May 12, 2006, 21:37:33
sen var det längesen sommar var juni.. sommaren börjar ju slutet av juli, augusti och september i halmstad.. lovar att i september är det fler strand dagar än juni här.. iallafall känns det så.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 15, 2006, 00:50:43
En kille som haft lite "hands on" på ArmA på E3 delar med sig av sina erfarenheter här. (http://ww2ec.3dactionplanet.gamespy.com/content.php?article.9)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 15, 2006, 01:09:12
Måste säga att jag gillar det nya utseendet på briefingskärmen skarpt.
(http://ww2ec.3dactionplanet.gamespy.com/e107_files/images/briefing.jpg)

En annan lånade ju brorsans Armeregelemente och satt och ritade pilar och symboler på kartor under tidigt 80-tal. Stormakt Röd anföll företrädelsevis från ritblockets högra kant medelst fallskärmstrupp och landstigning över kust.
Jepp, helgeek redan då. :D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Control87th on May 15, 2006, 22:13:47
Det enda han säger om AI bådar inte gott "The enemy AI itself doesn't seem much different from the OFP AI, except they appear more aggressive." :-/
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 16, 2006, 08:43:27
Mer skärmdumpar för den som vill kika på det. (http://www.3dgamers.com/news/more/1096484829/)

Enligt vad som stod på OFP.info så har inte heller nedhållande eld mer effekt i ArmA än i ofp.

QuoteThe Loaded Inc website has made a very interesting Armed Assault Presentation video showing US soldiers, Cobra helicopter, M1 Abrams tank and various weapons. Video is 15 minutes long and its size is around 40 MB.

We can notice some nice changes compared to OFP other than graphics of course, now in the briefing menu you can see a video in a small window, which is using the game engine (look the last picture), so mission maker won't be limited to use only screenshots anymore.

Some less satisfying points: the realism freaks will be shocked to see that it seems that helicopter pilots can still bail out with a parachute (does it mean that choppers do not have the auto-rotation feature implemented?) Concerning AI, it doesn't seem that AI units are taking cover when they are under fire, they are doing like in ofp (crawling, standing up, running a bit, crawling again out of any cover).

Länk till videon här (ftp://www.gamepark.cz:8021/ofpd/videos/armedassault.wmv) eller här (ftp://www.gamepark.cz/ofpd/videos/armedassault.wmv)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on May 16, 2006, 15:10:36
men med nya nätkoden kanske man kan klara sig utan ai för hel del uppdrag..

roligast är trots allt mission med två sidor som har varsit uppdrag "defend the artillery postions/attack the ..".. ai kommer "aldrig" bete sig som människor.
Title: Replying to Topic 'N
Post by: Jotte on May 16, 2006, 18:13:08
Nä AI lär ju aldrig bli som människor men det är lite nedslående att se AI:n genomföra sin vanliga "åsna mellan två hötappar" dans när de blir beskjutna mot slutet av videon.

Fast det är ju tid kvar till release och Ai problemet går ju att lösa till stora delar med lite smart skriptning i nuläget också. ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 17, 2006, 06:45:13
William Porters blog (http://www.armedassault.com/william/) har updaterats igen med
med två nya "foton".
(http://www.armedassault.com/william/photos/city_.jpg)

(http://www.armedassault.com/william/photos/city2_.jpg)

Större versioner finns på blogsiten.

RPG Vault har lagt upp del 2 (http://rpgvault.ign.com/articles/708/708737p1.html) av sin förhandstitt på ArmA.
Title: Replying to Topic 'N
Post by: Jotte on May 22, 2006, 07:57:09
Lite mer info, särskilt angående modning och multiplayer
Länk till artikeln (http://www.armedassault.org/web2/new-armed-assault-report-from-ofpinfo.html)

QuoteMembers at ofp.info released article about their visit to OFP workshop and meeting with BIS.

This article is about modding and new multiplayer capabilities, also covers some new Armed Assault Features.

Key points:

- Weapons have real 3D optics, the indirectHit values of the weaponsââ,¬â,,¢ bullets were erased. This means that your bullets either hit or they donââ,¬â,,¢t, which will improve the gameplay a lot.

- Multiple gunner positions will definitely be possible in Armed Assault.

- They also invented a new system to prevent cheaters. The server configuration will have the option to determine which addons, given a certain signature, should be loaded into the game. This should prevent ââ,¬Ëœcheater addonsââ,¬â,,¢ from being activated.


General information

First of all we were informed about the general game play. As was already stated in many prior interviews, Armed Assault will feature character switching in the Singleplayer mode. This can be configured by the mission editor: Every unit set to ââ,¬Å"playableââ,¬Â, an option that in OFP is still exclusive to the Multiplayer mode, can be commanded. This option can also be changed via scripting in the course of the mission. The AI wasnââ,¬â,,¢t that impressing in the demo, but Rastavovich assured us that this will change for the final product.

Weapons have real 3D optics, the indirectHit values of the weaponsââ,¬â,,¢ bullets were erased. This means that your bullets either hit or they donââ,¬â,,¢t, which will improve the gameplay a lot. We also asked about the new inventory system used for weapons and items, but Rastavovich wouldnââ,¬â,,¢t want to give us any information about it. He stated that it should remain a surprise for the community.

Multiple gunner positions will definitely be possible in Armed Assault. Not only that turrets can freely be nested into each other, Armed Assault will enable an open number of custom turrets. BIS already joked about creating some huge WWII battleships with 12 cannon turrets. In the current version of Armed Assault, the UH-60 already has two working miniguns on both sides of the helicopter. The long desired commander MG will be included in the tanks of Armed Assault, BIS still have to solve minor problems, which is why we canââ,¬â,,¢t see them on the current pictures yet.

Multiplayer

One thing that will be very interesting is Armed Assaultââ,¬â,,¢s Multiplayer mode. According to BIS the number of players only depends on the connection and strength of the used server. Numbers like 200 players a game were already unofficially stated, but BIS never had the time to really test this case. Voice over IP will be fully supported in Armed Assault, like in the current chat system players have the option to communicate on different layers (vehicle, group, side, global) to not disturb each other. Whether we will actually notice the different units speaking, Rastavovich couldnââ,¬â,,¢t tell. Much more likely an icon indicating the talking player will appear on the screen.

Join in Progress is possible for multiplayer games, but there is no need for fears. If anything, this can still be prevented by locking the server. Furthermore Rastavovich assured us that BIS is very concerned about the communityââ,¬â,,¢s interest. Many new features will be implemented to attract new players, but for the old hardcore OFP players BIS will leave the option to turn off most of it.

One important point in the Multiplayer development is that BIS will surely develop both a Linux as a Windows server version. They also invented a new system to prevent cheaters. The server configuration will have the option to determine which addons, given a certain signature, should be loaded into the game. This should prevent ââ,¬Ëœcheater addonsââ,¬â,,¢ from being activated.

Mission making

Also the mission editor will contain useful improvements. Mission makers will be provided with the so-called ââ,¬Å"libraryââ,¬Â ââ,¬â€œ a type of mission giving you the option to look up and test the strength values of weapons and addons right from within the game. BIS will include a Mission Wizard, providing players with template missions. This way also players that donââ,¬â,,¢t find the time to work on missions for several weeks or months will be given the possibility to create interesting scenarios in a short time. Missions in Armed Assault can also be within addons.

Scripting

The scripting engine of Armed Assault will be improved a lot. It was changed to be more efficient; scripts are loaded and compiled only upon the first call and remain there until the end of the mission. Strings and functions are treated separately, functions in general have a bigger importance in Armed Assault. So we will receive a couple of new commands for functions like the ââ,¬Å"switch caseââ,¬Â. The same .sqf functions are also used in the new versions of Oxygen and Visitor to script and automate different creation processes. Though it is yet doubtful whether those scripts will be made public.

Tools

We were glad to hear that BIS plan to publish several tools and documentations prior to the release of the game. A new version from Oxygen Light with several new features will be released to the community. BIS also developed a new tool named Linda, which helps the designers generating vegetation in a natural way. Most possibly this tool wonââ,¬â,,¢t be released to the public due to its complexity though. We were told that no single tree in Armed Assault is modeled by hand anymore.

Modeling

Modelers will be happy about the new information in the addon sector. Armed Assault brings a whole revolution to animations of models. So custom animations arenââ,¬â,,¢t located in the addonââ,¬â,,¢s config.cpp anymore ââ,¬â€œ they are written into a config file with Oxygen, which is then included in their .p3d file. This way a model can be used by several classes without having to redefine the animations every time.

All of the hardcoded animations are defined with ââ,¬Å"controllersââ,¬Â. First of all, users arenââ,¬â,,¢t required to learn Czech anymore. Secondly, this controller can link several different animations together ââ,¬â€œ getting rid of any script solution. Animations, also user-defined ones, can be freely nested into each other. If a turret and an MG turret have separate animations, they can be linked to move together. The animation type ââ,¬Å"rotationââ,¬Â gets a new brother called ââ,¬Å"translationââ,¬Â, enabling linear animations.

Models can be mapped with extended materials. With the right settings they can look very realistic. Armed Assault features Detail Maps and Normal Maps as well as HDR. BIS also invented a so-called ââ,¬Å"Second UV Setââ,¬Â. This technique makes it possible to overwrite the UV maps on parts of the model with UV maps of textures in a better resolution. What exactly the difference between this new system and the current face mapping is, Rastavovich couldnââ,¬â,,¢t tell. Textures will be loaded together with setObjectTexture in Armed Assault, but it is unclear whether they finally will be saved together with a mission. The model size for the most detailed models of BIS lies at around 6000 Polygons ââ,¬â€œ the new mapping technologies make up for that.

With the new version of Oxygen, the community will be provided with better import functions from 3D Studio Max and Maya, but still Oxygen will be necessary to make the addon compatible with the game.

And we can reassure you: Airplanes will exist in Armed Assault! ;-)

Map editing

The new Visitor 3 can convert satellite data to maps, including their height-maps and surface textures. Again, a Visitor light, token away some of the features, is meant to be released to the community. Due to the new streaming technology the size of the maps isnââ,¬â,,¢t limited in any way. Rastavovich showed us a map with a size of 82Ãâ€"82km, mapped with satellite pictures and meant for the military. BIS experimented with cell sizes up to only 5m, but this will probably represent a problem with large maps. The new version of visitor also supports .png import.

The above-mentioned functions can automate different processes in Visitor. Objects can be placed per random placement, power poles can be automatically created along roads. The most impressive thing we were shown was an automatic process to fit streets in the landscape. To make them look more natural, the world around them gets flattened or cut, streets going up a hill in serpentines actually look like real streets afterwards. Right now, it is rather unlikely that rivers will find their way into Armed Assault.

Plans

We were assured that BIS plan an outstanding support and documentation for the community. A wiki for the modding community is intended to be published yet before Armed Assault. Members of the community will be able to add any information they find out about the engine to this wiki, to prevent it from getting lost.

BIS also plan to introduce so-called ââ,¬Å"Certified Content Developersââ,¬Â ââ,¬â€œ content creators that register at BIS and receive a better support than in the forums and avoid a lot of speculations. Certain PBO signatures will be given to those members to ensure a minimum quality. These signatures work together with the anti-cheat system mentioned above.

Last but not least ââ,¬â€œ the question of questions, the one, the most important order of words, that has to be asked at all costs not to bring OFPââ,¬â,,¢s matters of causality out of order: When will it be released?

Nothing new to tell there: Still the release is intended for Q3 2006, dependent on the developer this date may push back a little.ââ,¬Â

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 22, 2006, 08:14:21
Killarna på Mapfact.net var närvarande vid samma tillfälle som det artikeln ovan baserades på och har en artikel med liknande info plus lite till och ett gäng bilder;
HÄR (http://www.mapfact.net/include.php?path=content/content.php&contentid=523)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: KeyCat on May 22, 2006, 10:25:51
Bara ett klargörande för rättvisans skull ;)

Det var Mapfact.net gänget som arrangerade "OFP Workshop II" där bla en BIS representant deltog och diskuterade/demonstrerade Armed AssaUlt.

/Christer (a.k.a KeyCat)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on May 22, 2006, 17:22:05
Ja mitt ordval av närvarande var lite missvisande. :p
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on June 13, 2006, 23:25:46
SimHQ ArmA AAR (http://www.simhq.com/_land2/land_050a.html)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on June 14, 2006, 07:44:57
mm... intressant... lite synd det han skriver om AIn bara...
Det verkar inte som om det är så mycket skillnad jämfört med OFP...
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on June 14, 2006, 17:02:36
ArmA är 75% klar i demot och enligt vad som sas på OFP workshop så skulle AI:n få sig en uppfriskning också, frågan är bara hur mycket.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on June 14, 2006, 17:40:41
mm... iofs... det är bara att hoppas...
:)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on June 21, 2006, 15:30:09
SimHQ ArmA CTF AAR (http://www.simhq.com/_land2/land_051a.html)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on July 10, 2006, 23:38:32
PC Powerplay artikel på armedassault.eu (http://www.armedassault.eu/news.php?readmore=146)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Rivvern on July 11, 2006, 14:14:34
Man blir ju allt lite sugen på att spela OFP... Men det där med AIn stör mig fortfarande. Work on it!
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Salsam on July 12, 2006, 11:02:41
Mhm, håller med Rivver blir sugen på OPF igen...
När är det tänkt att detta ska komma ut? Blir det lagom till nästa NOSIG LAN i H-stad? ;)
Blivit mer och mer sugen på att lira CTI på sistone, hoppas det kommer liknande spel stilar till detta nya.

Har även förståt att man ska ha möjlighet att rappelera/reppelera från helikopter, någon som vet mer om detta?
Kommer man kunna bestätta fler platser i fordon nu, någon?

(erkänner att jag bara skummat genom flesta rapporter och mest dreglat över bilderna) :-OO
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on July 12, 2006, 13:27:55
mm, sugen blir man...
Angående CTi så ska det följa med ett liknande "uppdrag" i spelet, och så kan man säkerligen ganska lätt konvertera de befintliga CTI uppdragen i OFP till ArmA.

Det där med reppelering vet jag inget speciellt om, men det borde ju funka, det funkar ju till OFP (med addons), så det vore ju rätt dummt av BIS om de inte lade in det eftersom att det redan finns.

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on July 27, 2006, 18:29:00
TrackIR förevisning (http://blog.pcformat.co.uk/page/pcformat?entry=armed_assault_trackir_video_part)

Ger en väldigt läskande inblick i hur Track IR implementerats i ArmA. :) T.o.m antifilm KeyCat bör flukta på denna, Track IR fetichist som han är. :D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Control87th on July 27, 2006, 19:48:12
Ok, även om AI suger lika mycket som i dagens version så gör det där att liret redan är värt 299:- :D

Bara det inte e nått starforce eller annat skit :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Rivvern_ on July 27, 2006, 22:20:12
TrackIR locked and loaded... Bara för spelet att komma!
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on July 28, 2006, 01:14:03
Vill ha NU!!!!
:)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: KeyCat on July 31, 2006, 22:35:45
QuoteOriginally posted by Jotte
T.o.m antifilm KeyCat bör flukta på denna, Track IR fetichist som han är. :D

:D :D :D

/KeyCat

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: KeyCat on August 03, 2006, 15:53:27
5 nya screenshots, spana in viewdistance på den bilden med BMP'n :D

(http://img523.imageshack.us/img523/8115/3lh10001011cr5.jpg)

(http://img523.imageshack.us/img523/3771/3lh10001012hk1.jpg)

(http://img523.imageshack.us/img523/8491/3lh10001013hs2.jpg)

(http://img523.imageshack.us/img523/909/3lh10001014um7.jpg)

(http://img523.imageshack.us/img523/6499/3lh10001016ng1.jpg)

Hoppas verkligen på release i höst/vinter och att de inte skjuter på det ytterligare!!!

/KeyCat

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Rivvern_ on August 03, 2006, 19:37:52
Svaren börjar blir väldigt uttjatade nu men... Va fan...

VILL HA! VILL HA! VILL HA!
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 09, 2006, 21:00:34
William Porters blog (http://www.armedassault.com/william/) har updaterats.

(http://www.armedassault.com/william/photos/paraiso/PARAISO_barhopping_01.jpg)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: josh on August 11, 2006, 14:33:23
till och med så att en n00b som jag blir sugen !!!

/J
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: RedOne/ zalzam on August 11, 2006, 22:35:28
Vad är det sagt för systemkrav för spelet? Såg videon med bilen som körde runt... verkade vara höga FPS där iaf... hoppas det är så för oss andra sen med :-/
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Salsam on August 11, 2006, 23:42:20
Jaha antar att KeyCats post svarade på den frågan... :-OO
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 12, 2006, 20:55:40
Prel. ArmA sys. krav (http://82.182.72.48/nosig/read.php?TID=4281)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Fingol on August 15, 2006, 09:12:25
Fan Fan...

Det verkar som jag måste komma hem till Svea rike och införskaffa mig en ny PC snart...
Eller kanske den nya MACen

För... ni kommer behöva en skyst Sniper med en sådan ViewDistance ;)

Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 15, 2006, 12:16:25
På tal om prickskyttar så är vi rätt säkra när KeyCat är med.... Han verkar ha en skylt runt halsen med "sikta på mig" och ett bullseye på ryggen. :D
Har en liten teori om att det är AI's sätt att hämnas för all kod och all skript han tvingar på dem. ;) :D
Title: Replying to Topic 'N
Post by: Jotte on August 16, 2006, 00:03:11
Såg följande lilla snippet på armedassault.eu

QuoteHow far were the development of the AI in the press demo you releashed. Is it true that they were like 70%?

<Placebo84>The AI was at best on a level with original Flashpoint or Elite, none of the AI enhancements we've now implemented were implemented at the time. We're working on a new build for GC and you should see a lot of improvements there, graphically especially :)

Game convenstion (GC) is placed in Leipzig Germany, and will be held from Aug. 23th - 27th 2006. As Placebo said, we will be seeing some major improvements with Armed Assault compared to E3 this year. Moreover Placebo told a BI forum member, that a Demo will be coming out "very soon". Unfortunately, he will not indicate more precisely what "soon" means - other than it will be prior 2007.

Låter onekligen intressant.....


Och sen har det varit ytterligare en uppdatering av Wills blog. (http://www.armedassault.com/william/?p=22)

(http://www.armedassault.com/william/photos/soccer/soccer.jpg)

EA Sports, eat my shorts :D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Dubble0zero on August 16, 2006, 01:50:55
Inte för att jag är speciellt intresserad av fotboll, men jag kan göra ett undantag för denhär gången... :D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Subroc on August 16, 2006, 09:15:51
hehe, de ser ju ut att kunna leverera det som jag har saknat i alla sportspel genom åren.. en AH-64 hovrande bakom axeln när man diskuterar riktigheten i offsidebedömningen med domaren...."say hello to my little friend" :D
Title: Replying to Topic 'N
Post by: Jotte on August 16, 2006, 12:26:49
QuoteOriginally posted by Subroc


            hehe, de ser ju ut att kunna leverera det som jag har saknat i alla sportspel genom åren.. en AH-64 hovrande bakom axeln när man diskuterar riktigheten i offsidebedömningen med domaren...."say hello to my little friend" :D

Det skulle även ge en djupare innebörd till begreppet "press och understöd"...... :D
Title: Replying to Topic 'N
Post by: Jotte on August 17, 2006, 19:30:31
6 nya skärmdumpar på Armed Assault
http://www.bistudio.com/games/ofaa.html

2 smakprov
(http://www.bistudio.com/games/aa/new_arma_06.jpg)


(http://www.bistudio.com/games/aa/new_arma_01.jpg)

:D

Edit, Det tråkiga är att nu är det Q4 2006 som är uppskattad utgivnings"datum".
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on August 18, 2006, 06:34:55
nackdelen är att man kanske inte hemma, fördelen är att man få ny chans köpa arma till halva priset igen. =)

synd bara att man just pengar saknar. Ser skoj ut,  får nog flyga hem sen när arma släppts och gå gömma mig under en sten med bredband
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 20, 2006, 13:58:45
Marek Spanel ("Mr BIS" himself) har "spillt bönorna" om anledningen till framflyttandet av den beräknade publiseringen.

QuoteThere are two reasons for ArmA delay. Firstly we failed to negotiate in time with a big global publisher so we're preparing separate territorial releases along with Idea Games, which is more demanding thing in a lot of aspects. The second reason is in a developement itself: we were countinuously deciding to improve the game and engine above original plans, we focused more on graphic aspects and AI. These, albeit beneficial changes for the game, showed on the developement schedule.


Sen har det ploppat upp 2 nya snajsiga skärmdumpar.

(http://www.armedassault.eu/images/news/gamestiscaliarma101.jpg)

(http://www.armedassault.eu/images/news/gamestiscaliarma102.jpg)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Control87th on August 20, 2006, 16:40:36
Oj, den där sista borde få Mupp och Andreas att dregla :D

Trevligt att läsa att de jobbar med AI :)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Mupp on August 20, 2006, 16:45:21
Tja, särsklit Andreas är ju pilsk på såna där helikoptrar man sitter till vänster i. Själv tror jag att jag håller salivutsöndringen under mer moderata former så länge dom inte gör nåt åt flygmodellerna. Att dom jobbar med AI:n gör mig mer upphetsad, jag hoppas ordentligt mycket på det här spelet.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: solid1 on August 21, 2006, 13:32:36
ser aningen buggit ut på rotorblanden, men det har ju blivit en redig uppsving på grafiken över lag och det var väl de som behövdes i ofp.. för själva spelet var ju inge fel på :)

hoppas vi kan få ihop ett riktigt stort gäng för att prova när spelet väl kommer ut.
å jag som inte är super aktiv här vore tacksam om nån sa till på msn eller liknande så man inte missar ^^
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: solid1 on August 21, 2006, 13:39:31
förresten, när är det aktuella release-datumet beräknat nu då?
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Andreas on August 21, 2006, 14:44:35
Oj missade visst den här tråden. Modellen ser ju bra ut om man bortser från allt det fula runt rotorbladen.

AH-6-versionen är det dräggelvarning på.:)  Synd att den inte fick vinna ARH bara... :-(
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Phlerp on August 21, 2006, 15:29:41
Det såg ut som om de har lite alpha-problem med röken och rotorbladen på sista bilden. Inte helt ovanligt eftersom det är rätt svårt att få till det med single pass render. Men man undrar om de tänker göra något åt det eftersom det inte ser så vackert ut.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 21, 2006, 17:57:43
QuoteOriginally posted by solid1


            förresten, när är det aktuella release-datumet beräknat nu då?

Drunknade bland bilderna, men det är 4:e kvartalet 2006 som är senaste officiella uppskattningen enligt BIS ArmA site.
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 24, 2006, 12:11:34
Ny Armed Assault trailer (http://www.armedassault.eu/downloads.php?cat_id=2&download_id=16)

Om länken inte funkar finns trailerna på ArrmedAssualt.eu (http://www.armedassault.eu/news.php)

:D
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: Jotte on August 27, 2006, 02:37:45
Ofp.info har postat en intervju (http://ofp.gamepark.cz/) som innehåller en hel del information. :)

Dessutom finns det skärmdumpar och videos på deras site samt på Armed Assault Zone (http://www.armed-assault-zone.com/news.php) och på Armed Assault.eu (http://www.armedassault.eu/news.php)

Här är intervjun från ofp.info
-------
Armed Assault review exclusive for ofp.info on the Games Convention 2006.

I was given the chance to take a look at the Armed Assault demo at the Games Convention 2006 in Leipzig. Afterwards, Jirim, Robert and Markus answered some of my questions questions.

The graphics of ArmA have improved a lot, as you can see in the latest pics but seeing them life in the demo was marvelous. There have been many improvements lately, including new water textures.

The new water will become darker the deeper the water is. I was told that the waves will be improved too, especially in costal areas.

There are very realistic and dense wooded areas in the north of Sahrani, but not a "jungle" area in the south. However, BIS has filled Sahrani with a lot of interesting areas.

The harbors have shipping containers standing around and large warehouses. I even made a helicopter flight over a coal mine in the south and a prison camp in the north.

The town in the small area between the North and the South part is divided by the border line. The airport in the south part is bigger than before and even includes an air traffic control tower.

In the demonstration I saw the 2 door gunners on the Blackhawk open fire on the enemies, and the Commander MG on tanks is now fully operational, too.

The grass is only generated around the player, but its planned that in the final game you cant be seen fully in it, or that even hide in taller grass.

There are no big ships in the final game, but I saw Special Forces boats on the western side. There will be 2 boats, one with only 1 firing posistion, and another with two.

The South Sahrani forces will only have some few vehicles. They have a Landrover, another 4x4 vehicle (possibly a Unimog) and a M113. There are some rumours about giving the southern forces a ship too, but they will have no air force.

Animal life will consist of the (famed OFP) seagull, rabbits, flies and mosquitoes. I was told that when a dead body is lying around, flies will be attracted to it. The wildlife will also react to the enviroment around them, including soldiers and vehicles passing by.

I saw 2 islands in the menu for the editor, and it was confirmed that there will be Sahrani, and a smaller version of Sahrani with very few objects - like the Desert Island in OFP.

With the new mission editor, a mission can be created in less then 2 minutes. Its possible to create up to 2 submissions per ââ,¬Å"mainââ,¬Â mission, but you can only play 1 of the submissions in gameplay ââ,¬â€œ not both.

Lakes do also exist as small ponds. These are objects, and not part of the water table.

The damage system has also been overworked ââ,¬â€œ now you will get a red, faded out screen for a short while when hit and a red spot is indicating the direction of the hit.

Q & A

Questions about Gameplay

1. Is it possible to stand, move around and shoot with hand-feld weapons from a moving vehicle?
- No.

2. Will it be possible to hide inside an empty vehicle, without the enemy spotting it as an enemy?
- No.

3. Will soldiers who hide in grass or lay down be invisible, or at least partly invisible, from a distance?
- It's planned.

4. Will all buildings be destroyable?
- Yes, in the final version of the game there will be debris and rubble.

5. Are there any planned additional addons or extra campaigns later on, like OFP: Resistance?
- There is no decision about that yet.

6. Will night vision be avaliable only through the use of head mounted NVGs, or are devices in vehicles and mounted on weapons possible?
- If there is enough time, that might be implemented

7. Will the new command system work using the F-keys?
- Yes

8.Which commands have been removed and which have been added?
- Skipped, the question was not answered

9.Will wheeled vehicles have optics with no more limitations?
- Yes

10.Can vehicles fire rockets/missiles?
- Yes, I saw a Hummer and a Stryker firing rockets in the demo.

Modding

11.Are there a limitations to the amount of turrets on a vehicle?
- No, the only limit is amount that you, personally, can command

12.Will "Linda" be released in a light version?
- Not known yet (if this ever should be the case, it would be very late)

13.Will the leaves of trees be single polygons?
- They're mostly several textures over each other

14. Are different sizes of people possible now, like heavily-built, tall or small people?
- Yes, but every different size would need new animations and bones.

15.Is there a release date yet for the Development tools, e.g. Visitor 3?
- No

16.Will there be a release of basic MLOD models for addonmakers, specifically a soldier model, which can be used as a base for custom troops?
- Yes, but its not known which models

17. Will troops in vehicles now use the pilot view of a soldier model, instead of the highest LOD? (there was problem in OFP with goggles inside APC's and the like)
- It is the pilot view in the 1st person view, but its possible to choose which Lod shall be used.

18.Will the vehicle armour system be changed from OFP, and if so, how can the vulnerability of different parts of the vehicles be defined?
- Yes, the system is edited, and the armour values can be changed.

19.Can laser designators be defined for other vehicle classes than helicopters?
- Its planned, but it is not known if there is time to implement them in the final game.

20.Will it be possible to define in the config files certain ranges of faces (eg Asians, Africans)?
- Yes, it is even possible to stop the game using certain faces, i.e. Eastern

Also included were 12 screenshots and 3 video clips of the game. The video clips are not of the best quality as they were shot on a digital camera, but one shows the new water textures.


Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: granQ on August 27, 2006, 12:26:33
alpha grejen ar samma som i ofp antar jag, och allt osaker pa roken, men  man har ju fixat samma fel ett antal ganger pa olika helikoptrar for ofp.. sa ingen storre grej. Om dom inte fixar sa slapper jag en hemmagjord patch, promise :)
Title: Replying to Topic 'N
Post by: Jotte on September 18, 2006, 18:23:27
Två nya filmer på ArmA

En på editorn. (http://www.nofrag.com/fichiers/armedassault/videos/1259/)

En på ett 10 min långt uppdrag för att rädda Mr Banane. (http://www.nofrag.com/fichiers/armedassault/videos/1261/)

Den första är på dryga 140 mb och den senare på nästan 250 mb men är klar intressanta att se ändå.

OBSERVER: AI, ANIMATIONER, FORDON, LJUD M.M ÄR TILL VISSA DELAR FORTFARANDE GAMLA FLASHPOINT PLACE HOLDERS.  

Bra att veta innan man börjar dra för stora växlar åt ena eller andra hållet ;)
Title: Replying to Topic 'Nya Armed Assualt skärmdumpar'
Post by: KeyCat on October 15, 2006, 17:21:25
Har försökt undvika att falla för grupptrycket när det gäller olika ArmA videos men eftersom vi börjar närma oss release (i Cz/Pl/De vart fall) så kunde jag inte hålla mig längre ;)

Ta en titt på denna. Det som slog mig direkt är de nya animeringarna, speciellt när de går, very nice och tom övertygande, ser levande ut på nått sätt...

 ftp://www.ofpr.info/ofpd/videos/ArmedAssalt_USForces_Trailer.zip

/Christer (a.k.a KeyCat)