No significant change
0 Members and 1 Guest are viewing this topic.
Using a curve it modifies input data of normal joystick and sends it to the virtual one. Virtual joystick axis can be bound in game just like normal one.Setup is straightforward:1. Install VJoy driver;2. Bind normal and virtual axis in the program by adding tabs for Roll, Pitch, Yaw etc;3. Set multiplier and non-linearity to 1.0 to make sure that game won't modify your input;4. Bind virtual axis in the game;