America's Army 2.40 ute!

Started by KeyCat, May 18, 2005, 15:03:34

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KeyCat

Inte OFP men väl värt att tanka hem eftersom det är gratis...

Quote
America's Army: Special Forces (Q-Course)
Release Notes (Version 2.4.0)

What's new

New Multiplayer Missions
------------------------------------------------------------

Included in this version of America's Army are four new
Special Forces multiplayer missions. Two of these new
missions contain both the Special Forces playable Soldier
class, as well as the Indigenous Forces playable class.
The other two new missions are 'SF Exclusive'containing
only the Special Forces playable Soldier class.

- SF Courtyard: (SF & IF)

A daytime rural village mission where players must
question informants to find the location of a laptop
computer containing information about terrorist
operatives. Once secured, the Assault team must then
reach the extraction point with this laptop. The other
team is on Defense trying to prevent the other team from
securing and extracting with the laptop. This mission's
spawn points, NPC objectives, laptop objective, and
extraction points - are all randomly selected each round.
This mission includes the following new v2.4 features:
Random Spawn Points, Random Objectives, Inventory
Objectives, and Door Breachers.

- SF PCR (Precious Cargo Recovery): (SF & IF)

A night urban mission where both teams must race to
retrieve a briefcase containing sensitive information
about terrorist operatives. Each team must locate and
secure this one briefcase and then carry it to their
extraction point successfully. The team that successfully
extracts with the briefcase in-hand wins! This mission's
spawn points, briefcase objective, and extraction points
(1 per team) - are all randomly selected each round. This
mission includes the following new v2.4 features: Random
Spawn Points, Random Objectives, Inventory Objectives,
and Bunker Defeating Munitions (BDM).

- SF Blizzard: (SF Exclusive)

A night mission set in a snowy Alpine forest environment
where soldiers must gain entry and assault a remote enemy
compound. This map has 2 different objective scenarios
which are randomly selected each round. In one scenario
the soldiers must either destroy or protect the electrical
power station. The alternate scenario requires the
soldiers to either deactivate or protect the radio
communications equipment. This mission includes the
following new v2.4 features: Random Spawn Points,
Random Objectives, Door Breachers, and Bunker
Defeating Munitions (BDM).

- SF WaterTreatment: (SF Exclusive)

A night urban mission where players must either protect or
secure containers of radiological material stored in
various locations within an urban complex. The Assaulting
team must gain entry to the building, locate and secure
the radioactive material container, and then reach the
extraction point successfully with this container. The
Defending team must protect and prevent extraction of this
sensitive container. This mission includes the following
new v2.4 features: Random Spawn Points, Random
Objectives, and Inventory Objectives.


New Weapons
------------------------------------------------------------

- M141 Bunker Defeat Munitions (BDM):

The M141 BDM, or Bunker Defeat Munitions, is a shoulder-
fired rocket designed to defeat fortified positions,
bunkers, and light armor. The BDM is given to the 18C SF
MOS Soldier (Engineering Sgt.) but can be used by any
member of the SF A-Team (ODA). The BDM can be used
anywhere, but will have specific targets designed as
objectives or obstacles. These specific targets will be
identified by a HUD message that will appear when the
player's crosshair moves over the object. The BDM in our
new v2.4 missions can be an advantageous tool to use in
order to tactically and efficiently gain entry into the
enemy's compound.

- AGP-DB14 Door Breacher:

The Door Breacher is an explosive device designed to make
entry on locked or un-operable doors. Another
MOS-specific weapon, the DB will be issued only to the
18C SF MOS Soldier (Engineering Sgt.). The Door Breacher
will be usable on designated locked doors in the new
missions. The player will be able to identify valid
targets by a 'Breachable' message that will appear on
the player's HUD. The Door Breaching in our new v2.4
missions can be an advantageous tool to use in order
to tactically and efficiently gain entry into enemy
restricted areas.


New Features
------------------------------------------------------------

- Updated Game Engine:

The entire America's Army game is now running on an
updated version of the Unreal Engine - Unreal Engine 2.5.
This updated engine code base provides several
enhancements to the game engine in several areas,
including efficiency (optimizations), security,
stability, bug fixes, new gameplay feature
infrastructure, etc.

- Updated User Interface:

As part of the new engine code base update, many new
user interface specific enhancements were implemented.
The v2.4 User Interface has been overhauled 'under the
hood' to take advantage of these new engine optimizations
and functionality. The game's new UI will look very
similar, however it will run much more efficiently and
utilize some of the new features of the new engine.

- Random Player Starts:

In v2.4 players will start randomly between
predetermined locations on the new levels. This allows
for a more dynamic and realistic game experience,
increasing replayability and helping to limit the
predictability of enemy placement and routes. Random
Player Starts will also enhance the current game by
putting more emphasis on strategy rather than the
memorization of map geometry. It will also reduce the
negative impact of exploits such as grenade spamming.

- Random Objective Locations:

In v2.4 the location of objectives will change for
each round, and can move around between any number of
possible positions. With the addition of random
objectives, the locations change from one round to the
next, forcing the need for both Assault and Defense
teams to search for the objective. This new feature
promotes replayablilty, and helps to enhance strategy
over predictability in game play.

- Inventory Objective Type:

v2.4 features an all new objective type in which
objectives can be transportable in maps (via a player's
inventory), requiring their delivery to specified
locations. These 'inventory objectives' can be picked up,
dropped (upon death), and passed on to other teammates.
Inventory objectives provide a new style of objective-
based game play by adding another dimension to objective
completion. These objectives must be picked up and taken
to a specific location in order to be considered complete.
If a player dies while carrying one of these objectives,
it drops, and must be retrieved by another teammate to
continue the mission. Inventory Objectives can be passed
on to teammates by using the action key on a teammate
(just like healing a teammate). These objective types also
take advantage of random objectives, by moving the drop
point/pickup point of the inventory objective to different
locations from one round to another.

- NPC Conversation Objective Type:

This feature allows a qualified player to help their team
by speaking with the NPC (Non-Playable Characters) placed
randomly around the level to gain intelligence about the
whereabouts of the mission's main objectives. Talking with
the NPC's will help the team locate the randomly placed
objectives in the level. Once a qualified player speaks to
an NPC in the level, the mission's main objective location
will show up on their team's HUD compass as normal.

- Special Forces A-Team Videos:

Included with this release of America's Army are all new
Special Forces informational videos. These 7 videos
describe each SF MOS (Military Occupational Specialty) in
detail as well as show some exclusive footage of the
Special Forces A-Team members in action. There is one
video for each member in the standard Special Forces ODA
(Operational Detachment Alpha - or 'A-Team'). These 7 SF
MOS team members are as follows:

18A - Detachment Commander
18B - Weapons Sergeant
18C - Engineering Sergeant
18D - Medical Sergeant
18E - Communications Sergeant
18F - Intel Sergeant
18Z - Team Sergeant

These videos are included in the v2.4.0 Full Install and
can be accessed using the desktop shortcut created or by
navigating to the 'America's Army\System\Videos' directory
and double clicking the 'SF_A-Team_Videos.exe' file.


What's fixed

This v2.4 release of America's Army contains a substantial
number of other miscellaneous enhancements.

Included in these are enhancements to the following areas:
security, authentication, optimization, and much more.

v2.4 also contains a whole host of exploit fixes, bug fixes,
and other miscellaneous fixes.

Known Issues

None

http://www.americasarmy.com/

/Christer (a.k.a KeyCat)
>> It's all about teamwork! <<

KeyCat

#1
Sist jag testade AA kom jag inte förbi det där SF snikuppdraget där man skall krypa runt i mörkret. Hur jag än försökte och hur sakta jag än kröp blev jag upptäckt, kändes nästan som om det var scriptat!?

Någon här som klarat det och kan ge mig några tips?

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<

Phlerp

#2
Jag har klarat alla utbildningarna i AA, men det är såpass länge sedan att jag kommer inte riktigt ihåg om det var något speciellt sätt man skulle göra på det uppdraget. Jobbigast tyckte jag ändå att det var att uppnå sniperstatus.

Är det första fiendelägret du har problem med? Har för mig att det handlade om att ta en helt annan väg eller nåt. Men jag minns inte så noga

KeyCat

#3
Japp det är i det första fiendelägret jag har fastnat. Har provat krypa vänster i bäcken och höger upp förbi vakttornet och upp på vägen men icke sa nicke...

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<

Rivvern_

Fattar inte det där jävla spelet!!!!

Nää.. Kanske inte så illa men jag kuggade på andra testet i sjukvårdsutbildningen.. Sen orkade jag inte mer! Men riktigt grymt med utbildning i ett spel! Synd bara att man aldrig kan tillämpa det i spelet. (sjukvård)

Phlerp

QuoteOriginally posted by KeyCat


            Japp det är i det första fiendelägret jag har fastnat. Har provat krypa vänster i bäcken och höger upp förbi vakttornet och upp på vägen men icke sa nicke...

/Christer (a.k.a KeyCat)


Hmmm... undra om det inte var något med att man skulle ta sig över någon bergskam. Har för mig att man inte alls skulle ta sig igenom eller ens i närhete av den första fiendeposteringen... Det var så länge sedan så jag minns inte. Vet att jag fastnade rätt ordentligt på samma ställe innan jag löste det. Får man alls skjuta i den övningen? Det kanske var så att man skulle skjuta dem utan att de larmade?

Hade det inte varit för att jag avinstallerat AA så hade jag ju bara kunnat köra det och se om jag mindes då. Men tyvärr...

KeyCat

#6
Ingen fara Phlerp det löser sig nog så småningom... Om jag minns rätt så tror jag inte man ens har ett vapen att skjuta med... Var ett tag sedan för mig med men skall ge det en ny chans nu när 2.40 är här.

/Christer (a.k.a KeyCat)
>> It's all about teamwork! <<

granQ

sjukvårdsdelen är det roligaste..


och ja jävligt synd att inte finns mer riktig sjukvådare.

Tycker om någon blir skadad så skall det bli som ett "lir" för medic, lägga minst 2 minuter på göra "rätt" grejer och dra utslagna vänner i skydd.. tänk vad schysst det vore.
http://www.granq.se Mitt egna krypin.
http://www.anrop.se Mer soldater, mindre flyg :)