Dangerous Waters snart tillgängligt!

Started by KeyCat, February 01, 2005, 21:38:38

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KeyCat

Sprang på det här...

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Battlefront.com, Inc., and Sonalysts, Inc. announced today that the inaugural title of the Sonalysts Combat Simulations brand, named S.C.S. Dangerous Waters! has now officially gone ââ,¬Å"goldââ,¬Â. Production begins immediately, and pre-orders are opening today.

The game will be shipped in two different versions ââ,¬â€œ a Deluxe version for $55 plus Shipping and Handling on 2 CDs comes with a 570 page printed spiral bound manual and a short installation guide; and a Regular version on 2 CDs, with a short printed installation guide and the manual included as an Adobe pdf file on CD for $45 plus S&H.

The game will not be sold in stores, and is only be available via mail order directly from www.battlefront.com. For European customers, the game ships out of our warehouse in Ireland, while North American customers will receive it from our warehouse in Vermont.

First copies of S.C.S. - Dangerous Waters are expected to ship within 2-4 weeks.

FEATURES
S.C.S. - Dangerous Waters will be the first title of its kind, allowing the player total control over multiple air, surface, and subsurface platforms in a modern-day naval environment! The game allows the player to focus his attention and to take direct control of individual crew stations in a vibrant and dynamic 3D environment and also to plan and execute combined arms naval strategies from a top-down, commanders eye perspective.

S.C.S. - Dangerous Waters allows the player control over 7 of the world's most potent naval platforms (out of a total of over 270 platforms available in the game):

ââ,¬Â¢ Oliver Hazard Perry class [Guided Missile Frigate]
ââ,¬Â¢ MH-60R Seahawk [Multi-Mission Helicopter]
ââ,¬Â¢ P-3C Orion [Maritime Patrol Aircraft]
ââ,¬Â¢ Kilo class 636/877 [Diesel attack submarines]
ââ,¬Â¢ Seawolf class SSN [Nuclear attack submarine]
ââ,¬Â¢ Akula I/II class SSN [Nuclear attack submarine]
ââ,¬Â¢ 688(I) class SSN [Nuclear attack submarine]

Other features include:

ONE NAVAL BATTLEFIELD
Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in the definitive naval combat experience.

MULTI-STATION MODE
Players can command a platform on their own in multiplayer, or collaborate with multiple players in "Multi-station Mode" as they each operate individual stations and strive to work together as a team on the SAME platform.

FULL VOICE COMMAND SUPPORT
Dangerous Waters uses the Microsoft Speech Recognition Engine to allow you to order a vast array of commands using only your own voice. You can issue voice commands in every crew station and do tasks such as set course and speed, classify and designate target contacts, launch weapons and countermeasures and more.

INNOVATIVE 'AutoCrew' ARTIFICIAL INTELLIGENCE
By assigning certain crew stations to be manned by the "virtual crewmen" the player can hand off various functions for the simulation to manage. This allows the player to tailor the game's difficulty level to their liking and the precise level of involvement and micro management that they wish. The player can choose to man every single available crew station themselves, just a few select stations or relinquish control to the A.I. and let the 'autocrew' do the rest. Autocrew control is dynamic so the player can enable or disable this feature for every crew station modeled in the game.

"REAL WORLD" PLATFORMS
Detailed depictions of each controllable platform's stations and their respective arsenals provide a realistic game play experience.

CUTTING-EDGE SENSOR MODELLING AND PHYSICS
Authentic simulation of sensor performance both in the air and through the ocean environment challenge the player to detect unknown enemies. Realistic depictions of flight characteristics, buoyancy, air resistance, and gravity provide realistic control and maneuvering.

SCALABLE 3D ENGINE AND EFFECTS
Updated 3D graphics engine provides realistic depictions of ocean swells, water reflections, and environmental conditions using the latest vertex and pixel shader technologies.

WORLDWIDE DATABASE
Extensive worldwide database provided by the U.S. Naval Institute offers detailed descriptions of platforms and weaponry to accommodate all possible global conflicts. Over 270+ platforms comprising 17 of the world's navies can do battle for control of the open ocean.

MISSION CREATION TOOLS USED BY THE GAME'S DESIGNERS
Powerful mission editor used by the developers to create the missions that will be shipped with the game, will also be available to the players to create their own scenarios. Players will be able to create their own single missions, multiplayer missions, or develop their own campaigns. These tools will allow the player extensive control over the mission content and enable him to generate an infinite number of scenario possibilities.

DYNAMIC YET PERSISTENT CAMPAIGNS
Players will compete in campaigns in which their actions have a profound effect on the missions that follow. The use of dynamic elements such as probability of inclusion, dynamic groups of objects, dynamic inclusion of mission goals, and rules of engagement (that can change mid-mission) all ensure that the campaigns will never play the same way twice.

QUICK MISSION MODE
Upon selecting the platform and mission difficulty level, the player will be provided with an entirely random and dynamic scenario. It will be composed of an infinite combination of mission goals, enemy forces, and random locations.

For more information on S.C.S. - Dangerous Waters, please visit:
http://www.battlefront.com/products/dw/index.html


About Battlefront.com
Battlefront.com is an independent, internet-based publisher and developer of superior war and strategy games, among them the award-winning 3D tactical WWII combat simulation series Combat Mission (three successive Wargame of the Year Awards).
Other titles include Strategic Command ââ,¬â€œ European Theater (PC Gamer ââ,¬â€œ 90%), as well as the famous TacOps4 modern combat simulation, a commercial version of the official tactical training tool used by the U.S. Army. Besides computer games, Battlefront.com offers a selection of books, prints, and other warfare related articles to one of the worldââ,¬â,,¢s largest and fastest growing wargamer fan communities!

Find out more at www.battlefront.com

About Sonalysts, Inc.
Sonalysts, based in Waterford, CT, is an employee-owned business with approximately 450 employees. Its annual sales are in excess of $50M and it has been serving Government and commercial clients since 1973. Sonalysts began developing computer simulation games for the commercial market in the mid-nineties as part of its diversification plan following the end of the cold war. Sonalysts has developed three PC naval simulation games to date - 688(I) Hunter/Killerâ„¢, Jane's Fleet Commandâ„¢, and Sub Commandâ„¢. Each of these games has won a variety of awards from "Best Combat Sim of the Year" to "Best Maritime Sim" of 2001. Sonalysts' games provide the user with a scalable experience so that the most dedicated simulation and casual players can both equally enjoy them. All of the games (including the S.C.S. - Dangerous Waters engine) have been used by the U.S. military for training and/or as a simulation analysis tool. Janeââ,¬â,,¢s Fleet Command has been used by ABC and NBC News to assist !
in broadcast visualization of military operations in Iran, Kosovo, and Afghanistan.

For more information about Sonalysts, Inc., please visit http://www.sonalysts.com.
For information on all Sonalysts games, please visit http://www.sonalystscombatsims.com.

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<

Jotte

QuoteSprang på det här...

Hoppas det inte gjorde ont....... :p :D

Skämtåsido,
Battlefronts övriga utbud skäms inte för sig så då kan man vara ganska säker på att denna blir intressant oxå. :)

KeyCat

Jepp!

Sonalysts är ju inga gröngölingar precis och deras tidigare ubåts titlar (688 Hunter/Killer och Sub Command) har varit de bästa i sin genre med hög realism som utgångspunkt och detta är bara deras "bisyssla" när de inte gör simulatorer till USN.

En av de intressanta sakerna i DW är det utökade MP stödet där man kan vara flera stycken som bemannar samma ubåt/fartyg/hkp/plan och där alla har olika uppgifter.

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<

griffin

Finns spelet att köpa än? Såg nämligen att det finns tillgängligt på vissa mindre nogräknade kanaler...
snappahead

Jotte

De kommer nog ut om sisådär 14 dagar eller nått. De gick precis till duplicering.

Control87th

Aha, då är det förmodligen rätt version man  kan testa.... :)
Kan bli en hit, kan bli en flopp.... Det ska få en ärlig chans.
--------------------
Control
87th Stray Dogs VFW



granQ

#6
vore grymt kul om man bara kunde fått göra egna modeller osv.. bara "missions" är lite tråkigt. Vill ju ha in lite andra platformar.. sen skall jag läsa hemsidan..

men undrar hur det är med helikoptern.. om det är som med ubåtarna, man klickar typ "flyg denna höjden dit" eller om man faktiskt spakar? EDIT: Jo det kan man, låter ju riktigt lovande nu.. vill dock fortfarande ha möjlighet lägga in fler modeller.. (blivit lite kräsen sen ofp kom med extremt bra kartedtior, möjligheter för addons osv)
http://www.granq.se Mitt egna krypin.
http://www.anrop.se Mer soldater, mindre flyg :)

KeyCat

Tror inte man skall förvänta sig flightmodelering alá LB2/F4/LOMAC/IL2 utan om jag förstått det rätt så är själva spakandet i hkp/plan sekundärt men rätt gjort kan det var skoj ändå....

Precis som ctrl säger kan detta bli en "hit eller miss" men det beror också lite på vad man gillar... Generellt sätt så har ubåts simmar aldrig direkt stått för fullpackad action utan det rör sig om lååånga perioder av passivt smygande tills det blir läge att slå till samt att den som kan sin teori samt hantera SONAR och övriga instrument bäst oftast har ett överläge (så som det skall vara ;) ).

Ser fram emot att vid ett tillfälle testa DW och se om det är något som tilltalar mig eftersom detta är den första "riktiga" simulator med olika plattformar där man dessutom kan vara flera stycken i/på samma plattform. Om man nu snackar simulatorer så är väl LB2 det som kommit närmst hitintills....

Har försökt hitta något om hur många man teoretiskt kan vara i MP men inte sett några siffror, någon som läst något om det?

/Christer (a.k.a KeyCat)

>> It's all about teamwork! <<